Days of Judgement

An RPG of walking dead in the Old West

by Frank Mitchell

Introduction

They say in Judgement, Texas, the dead outnumber the living.

The Civil War ended only a little more than a decade ago, and many mothers' sons came back in pine boxes. The mine is played out, and closed since the miners died of some mysterious ailment. The cattle ranchers remaining, notably the Echevarrias who have lived on this land longer than any Anglo, tend their sickly cattle who bring little on the market. Farmers grow sparse vegetables in dusty fields.

Those who take the stagecoach to Judgement, Texas, usually leave soon after. Those who stay can find a home nowhere else: religious fanatics, outlaws, misfits. The gamblers haven't left, waiting to pick the remains of Judgement's brief prosperity. The bartenders haven't left, since Estaban Echevarria, the son of old Raoul Echevarria, drinks enough to keep them in business. The preacher and the priest haven't left, not with souls to save. There's still a doctor, a sheriff, and a mortician. They all do a brisk business.

Shooting stars appeared in the heavens this morning. Some think it's a sign from God, that the fortunes of Judgement are changing for the better.

They couldn't be more wrong.


Wherever you came from, wherever you were going, whatever you did or didn't do in your life ... your life ended in Judgement, Texas. Outlaw or lawman, farmer or gambler, all must meet their end somewhere. Yours was here.

Your earthly remains were put into a pine box, and buried in the ever-growing Judgement Cemetary, to await the Final Resurrection.

You just woke up ...

About Days of Judgement

Days of Judgement is a game of walking dead set in the Old West. And the players are the Walking Dead.

Player characters have retained their memories, their free will, their skills and resouces ... just not their lives. They've clawed out of the grave, and now have to decide what to do next. Wander back into town? Find out why they're still walking around? Wait for somebody to tell them what to do? Or try to pick up their lives where they left off?

The rules are based on Chad Underkoffler's Prose Descriptive Qualities system, with a few modifications. It would help to read that ruleset first, although it's not hard to pick up: it's six pages of rules around one central idea.

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