Major Religions

People in Erebus generally follow religions, not individual gods. That said, priests and lay members sometimes serve orders or “cults” within a religion. Cult membership allows mortals to express their devotion to a particular god or principle.

Religions and Cultures

Religions are closely tied to cultures, although empires have imposed their own beliefs on subjugated people.

Region/CultureDominant ReligionsOther Common Religions
Barbarian LandsDorland GodsArysian Pantheon, Spirit Cults, Tengrism
Dwarf FreeholdsVanir MysticismDwarf Ancestors
Elf LandsVanir MysticismVanir Heroes
Halfling HillsSpirit Cults-
Khanate Of TangyuenCult Of Mitra, TengrismCelestial Court, Cult Of Hadur, Cult Of Sacred Sky, Spirit Cults, Cult Of Tethys
Kingdom Of DorlandCult Of MitraCult Of Devi, Dorland Gods, Spirit Cults
Kulhan AutarchyCult Of HadurDaemon Cults (rumored), Kulhan Pantheon
Olgur NomadsTengrismCult Of Hadur, Spirit Cults
Reblik Of JagarbiCult Of Sacred SkySpirit Cults, Tengrism
Sultanate Of DarathanKulhan PantheonSpirit Cults
Zaran EmpireCult Of MenrvaArysian Genii, Arysian Pantheon

See also the complete list of Cults And Faiths.

Some religions speak of Other Worlds, but no human has been to one and returned.

Religious Figures

No one knows whether the gods exist or not. Believers have faith, but no certain knowledge.


Nearly all religions have some sort of priest, chief celebrant, psychopomp, or other leader. However, in Erebus, relatively few of these can effectively channel the power of their god(s) into the mortal realm.

Priests serve a deity, often within a dedicated religious organization, but may never manifest Divine Magic. Priests may point to a post facto miracle as proof of their god, which others might attribute to coincidence or luck.

Priests perform rituals to gain divine favor, and recite formal prayers for uncertain benefits. Agnostic and atheistic scholars claim that these rites are forms of Ceremonial Magic.


A fighter may be an ordained priest, or dedicate his sword to his god. Common folk call such people paladins.

Like priests, paladins may recite prayers and conduct ceremonies, but such acts of piety have no overt effects. What the religious may see as clear sign from their god less devout folks – or followers of hostile faiths – may regard as luck, coincidence, or in rare cases trickery.

Other Titles

A few religions have no priesthood per se.

Spirit Cults have shamans whose role resembles a doctor or negotiator more than a servant of the gods. Shamans may conduct rites to propitiate the spirits, but their main duty is to ward off evil spirits, attract the blessings of good spirits, and maintain good relations between the shaman’s tribe and the tribe’s patron spirits and ancestors.

Dwarf and Elf religions have teachers and experts, but no figures comparable to human priests. All faithful Dwarves know the names and virtues of the Dwarf Ancestors; a few learned Dwarves know Old Dwarfish and ancient blessings. Likewise Elves know some songs of the Vanir Heroes, and a few musicians know them all. Dwarves and Elves practice Vanir Mysticism privately, with a few acknowledged teachers and counselors who can help troubled individuals reach the heightened perception they seek.

Some sects that venerate the Celestial Court take a legalistic approach. According to this interpretation, believers must obey the Eight Hundred Precepts of Celestial Law to guarantee good fortune in this life and the next. These sects call upon a sort of celestial lawyer to interpret the Precepts and clarify each person’s duties. Should a person transgress the Precepts, the celestial lawyer determines what actions can make amends for the transgression and secure the blessings of Heaven once again.