Languages in RPGs: Why?

2020-10-11

(approx. 600 words)

In the RPG section I posted three articles about representing languages in tabletop role-playing games:

These were based on notes for a few campaigns that never really got off the ground.

Having rewritten and re-examined these notes, I now ask myself … why bother with languages at all?

Reasons Not To Bother About Languages

Reasons To Bother With Languages

Verdict?

Honestly, I’m stll of two minds.

If these rules improve somebody’s game, that’s great. If someone reads them and decides they’re too complicated or just not interesting, that’s fine. I’m just offering them as ideas for GMs and players who find the phenomenon of languages interesting and want to add them to their games.