The Time Lord Problem


(approx. 200 words)

This post originally appeared on the Pen and Paper Games Forum. Only some markup (markdown) has changed.

After watching the Doctor’s recent regeneration for the Nth time, I realized how to solve a persistent problem in Doctor Who RPGs: Time Lords rock, companions suck.

A traditional solution is to make all players Junior Time Lords. The Buffy game gives non-Slayers more Drama Points, and I’m sure some Doctor Who game has tried a similar equalizing factor. Another suggestion I’ve heard is that the Time Lord is an NPC Patron, who makes the Companions do all the work.

But what if, in a Doctor Who game, the one Time Lord “dies” every few sessions, and his player passes the character sheet to a new player? “A new man steps in,” indeed.

In Ars Magica troupe play, players alternate playing their mage, their companion, and a grog (bodyguard/redshirt). So it could work …