D&D Mundane Class Character Generation

Posted: 2024-02-12
Word Count: 1458
Tags: d20 dnd5e low-magic rpg

Table of Contents

Recently I acquired Masters of the Mundane, a supplement with non-magical classes that parallel the spellcasters of standard D&D 5e. Since I can’t seem to let go of this idea, I thought I’d create a character using the “Scholar” class, which is a very rough parallel to the Wizard.

Note that quoted text, below, comes from Masters of the Mundane.

Nicodemus Torquatus

Ancestry Background Class Subclass Level HD Max HP AC
Human sage Scholar Arcanist 3 d8 24 12


Weapon Attack Dice
Handaxe +0 1d6 slashing
Light Crossbow +1 1d8 piercing
Quarterstaff +0 1d6/1d8 bludgeoning


Source AC
Leather 11
Dex Mod +1

Ability Scores

Str Dex Con Int Wis Cha
Base 10 12 13 15 14 8
Anc. +1 +1 +1 +1 +1 +1
Score 11 13 14 16 15 9
Mod. +0 +1 +2 +3 +2 -1


Proficiency Bonus: +2


Save Base Prof Total
Str +0 +0
Dex +1 +1
Con +2 +2
Int +3 +2 +5
Wis +2 +2 +4
Cha -1 -1


Skill Base Prof Total
Acrobatics (Dex) +1 +1
Animal Handling (Wis) +2 +2
Arcana (Int) +3 +4 +7
Athletics (Str) +0 +0
Deception (Cha) -1 -1
History (Int) +3 +2 +5
Insight (Wis) +2 +2
Intimidation (Cha) -1 -1
Investigation (Int) +3 +2 +5
Medicine (Wis) +2 +2
Nature (Int) +3 +3
Perception (Wis) +2 +2 +4
Performance (Cha) -1 -1
Persuasion (Cha) -1 -1
Religion (Int) +3 +2 +5
Sleight/Hand (Dex) +1 +1
Stealth (Dex) +1 +1
Survival (Wis) +2 +2


  1. Common
  2. Elvish
  3. Dwarvish
  4. Gnomish


Weapons & Armor



Size: Medium

Speed: 30'

Languages speak/read/write Common and one extra.


Specialty: Librarian

Researcher: When you attemppt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.


Quick Witted

At first level, you are an exceptionally quick thinker and can use your wits to overcome nearly any type of problem. When you make an ability check, you can choose to add your Intelligence modifier to the check. You must decide to use this ability before rolling the check.

You can do this a number of times equal to your Intelligence modifier (a minimum of once), and regain all uses when you finish a long rest.

Studied Target

Also at first level, your encyclopedic knowledge of monsters allows you to quickly recall or identify vulnerabilities in a creature. As a bonus action, you can study one creature you can see within 60 feet of you. You learn the creature’s damage vulnerabilities, and the creature becomes your studied target until you use this ability on another creature or finish a short or long rest.

When you reach 3rd level in this class, you also learn the creature’s damage immunities, if any, when you study it.

Academic Insights

In your studies, you have made certain discoveries, reached certain conclusions, or learned certain techniques which are useful in your life as an adventurer.

At 2nd level, you gain one academic insight of your choice. Your insight options are detailed at the end of the class description. When you gain certain Scholar levels, you gain additional insights of your choice, as shown in the Academic Insights column of the Scholar table.

Additionally, when you gain a level in this class, you can choose one of the insights you know and replace it with another insight that you could learn at that level. If an academic insight has prerequisites, you must meet them to learn it. You can learn the insight at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.


Also at 2nd level, your studies of other cultures and history have made you particularly skilled at learning languages. You learn to read, write, and speak one language of your choice. You learn one additional language when you reach level 6 in this class, and another when you reach levels 10, 15, and 20.

Scholastic Discipline: Arcanist

Mystic Disciple

At 3rd level, your studies grant you great insight into all things arcane. You gain proficiency in Arcana. If you are already proficient, you instead add double your proficiency bonus to all Intelligence (Arcana) checks. You also gain proficiency with alchemist’s supplies, the poisoner’s kit, or the herbalism kit (your choice).

Arcane Compound

Also at 3rd level, you have learned to prepare several compounds with deadly effects. As an action, you can use any of the compounds listed below. You must have access to a set of alchemist’s tools, herbalism kit, or poisoner’s kit in which you are proficient to take this action. If a compound requires a creature to make a saving throw, the DC is 8 + your proficiency bonus + your Intelligence modifier.

Academic Insights


You have studied the legends of lost artifacts of countless civilizations. By spending 10 minutes studying an object, you can determine whether it is magical and what properties it has, as if casting the Identify spell on it.

Excavation Expert

Your experience in ancient ruins has made you especially wary of traps. You have advantage on ability checks to find traps and saving throws to avoid or resist traps. You also have resistance to damage dealt by traps.





There’s nothing I like more than a good mystery.


Knowledge: the power to power and self-improvement is through knowledge.


My life’s work is a series of tomes related to a specific field of lore.


Most people scream and run when they see a demon. I stop and take notes on its anatomy.