D&D 5 Character Generation

Posted: 2023-08-25
Word Count: 1278
Tags: character-generation d20 rpg

I have yet to play D&D 5th edition.

Thus, to experience what a majority of modern roleplayers have experienced already, I’m going to walk through my creation of a D&D 5e character.

Making a Character

Concept

In a D&D 4e mini-campaign I played a Tiefling Warlord1. 5th doesn’t have warlords, so I decided on a paladin instead, because a Tiefling Paladin struck me as funny and because Charisma is a secondary Paladin characteristic.

Note that I am not using alignment.

Assigning Attributes

Rather than roll dice I decided to use the standard array:

Str Con Dex Int Wis Cha
base 15 12 10 8 13 14
Tiefling +1 +2
total 15 12 10 9 13 16
mod +2 +1 +0 -1 +1 +3

Racial Features

According to the PHB, all Tieflings have the following features:

Background

Ignoring the book’s advice, I’m giving Oriana 2.0 (5.0?) the background of Acolyte.

This version of Oriana doesn’t remember her parents. She was left at a temple to Pelor2 and raised to become a cloistered nun.

According to the book, Acolytes receive the following:

I also rolled up the following traits:

Class Features

Oriana’s restless and arguably violent nature rebelled against being shut up in a temple. She decided to become a paladin of Pelor instead.

According to the PHB, Paladins have the following benefits:

Of the equipment offered me, I’ll take:

Oriana

Race Class Level HD HP AC Initiative Speed
Tiefling Paladin 1 d10 11 18 +0 30'

Attributes

Str Con Dex Int Wis Cha
15 12 10 9 13 16
+2 +1 +0 -1 +1 +3

Abilities

Languages

Common, Elvish, Dwarvish, Infernal

Proficiencies

Proficiency Bonus: +2

Skills

Skill Attr Mod.
Athletics Str +4
Insight Wis +3
Persuasion Cha +5
Religion Int +1

Saving Throws

Saving Throw Mod.
Wisdom +3
Charisma +5

Weapons

Weapon Mod. Damage
Longsword +4 1d8 / 1d10
Dagger +4 1d4

Equipment

The Five Queens

Oriana recently joined a group of adventurers registered with the City’s3 Adventurers’ Guild4. Their official name is the “Five Queens”, named after cards in a tarock deck:

(I created the other four in D&D 5, also based on characters from earlier games. Arlecchina comes from a 7th Sea game I played years ago, as an amalgam of Harley Quinn and Catwoman with a bit of the traditional Harlequin. Kelestia was originally based on Evandra from the YouTube series 1 For All. Lanica comes from an Asunder game, a Shadow of the Demon Lord game that never started, and a Numenera game that is about to start. Vistra is wholly new.)


  1. Daughter of a 3rd edition paladin and reformed anti-paladin, born with a lingering demonic taint, hiding her bloodline until her younger and fully human brother became a Duke when she returned to be his Marshal and blah blah blah … ↩︎

  2. A deity of light, life, and justice in the Forgotten Realms. Adjust deity based on the gods of the setting. ↩︎

  3. The home base of our party of low-level adventurers, surrounded somewhat unusually by dangerous woods, caves, and ruins due to an unexplained magical Incident. ↩︎

  4. The City started an Adventurers’ Guild to control all the mercenaries and ne’er-do-wells who thronged to the City after the Incident. Give them their own Guild, design ranks and an advancement path, and send them out on “jobs” which will hopefully thin their numbers, and hopefully they won’t tear up the City or join its thriving underworld. (Yes, this is a JRPG/anime trope I’m adding to D&D. Sue me.) ↩︎

  5. A weird old man from foreign parts whom Lanica tried to mug. He taught her how to make best use of her innate fighting talent, but lately there’s been a rift because she uses his teachings for “unworthy acts”. ↩︎

  6. A deity of light, “good”, and war in Eberron. Adjust deity based on the gods of the setting. ↩︎

  7. A play on the Fool card, used as a “wild card” in many card games. Sometimes she also refers to herself as the “Empress of Knaves”, the “High Priestess of the Tower”, or even the “Devil of Fortune’s Wheel”. Nobody knows what these really mean. ↩︎