Nomad Specialized Ships

Posted: 2026-04-17
Last Modified: 2026-04-17
Word Count: 735
Tags: ftl-nomad rpg

Table of Contents

This work includes material taken from the XD6 System Reference Document by Stellagama Publishing. This Reference is published under the Creative Commons Attribution License v4.0. You can read more about this license here: https://creativecommons.org/licenses/by/4.0/

Hyperspace Mappers

To transit between stars, Nomad ships simply punch in some numbers and go. What if it wasn’t so simple? What if earlier generations of ships had to discover hyperspace routes by trial and error?

Manned Hyperspace Probe

Technology Age: Late Space, Early Interstellar

Manned Hyperspace Probes carry a single pilot/engineer who can ride a ship through a hyperspace route in cryostasis, note the solar system in which the ship emerged, then turn around and take the same route home. It’s dangerous work, and many pilots in that era failed to return.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Micro 1 Month 14/17 1 2 - +2
base 1 Day 7/9 1 2 2d6 +4
steps -2 -1 +2 +2 -1
cost +20% +20% -20% -20% +15% +15%

Travel Multiplier: x1.5 (+1 Payload)

Modifications:

Cargo:

Cargo Spaces Number Total
Cryo-Tube 1 1 1
Food, tools, etc. 1 1 1

Cost: 700,000 + 15% = 805,000 Cr

Monthly Cost: 7200 Cr

Automated Hyperspace Probe

Technology Age: Late Interstellar and up

By this era automation could take over the pilot’s role. Mapping hyperspace routes became less costly in terms of human lives but more costly in lost probes due to malfunctions.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Pod 1 Month 2/4 0 - - +4
base 12 Hours 2/4 1 0.5 1d6 +4
steps -3 +1 +1 +1 -0
cost +30% -5% -10% +25% +20%

Travel Multiplier: x1.5 (+1 payload)

Modifications:

Cost: 60,000 + 20% = 72,000 Cr

Monthly Cost: 4660 Cr

Small Courier Ships

Without some sort of FTL communications, all messages must travel by ship. To brave the dangerous routes from one star to another, most interstellar societies choose to not risk their large vessels unless they need to project power. Most “routine” messages between ambassadors and their governments or corporate strongholds and their subsidiaries use one or more variations of the following ships.

FTL Data Runner

Technology Age: Early Interstellar

Video and holo producers employ a great number of these ships to “broadcast” their content to other star systems. They carry little if any valuables, and their instructions are to either run (having no armaments) or surrender peacefully.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Micro 1 mo. 7/9 1 0.5 - +2
base 1 day 7/9 1 2 2d6 +2
steps -2 +1 +2 -1
cost +20% -5% -20% +20% +15%

Travel Multiplier: x1

Modifications: Easy To Maintain (+10% cost), FTL Engine (+10% cost, -1 Payload)

Cost: 700,000 + 15% = 805,000 Cr

Monthly Cost: 7200 - 312 (half maintenance) = 6888 Cr

FTL Document Courier

Technology Age: Early Interstellar

This ship carries documents and equipment needed at another branch. Most such documents are routine, and the lag in getting them is factored into business planning. All documents, encoded on synth-paper to avoid electronic hacking, are rigged to be dissolved in acid at the touch of a button.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Scout 1 mo. 18/21 4 8 4d6 +3
base 1 mo. 18/21 4 16 5d6 +2
steps +1 +1 -1 -1
cost -5% -10% +20% +20% +25%

Travel Multiplier: x1

Modifications: Easy To Maintain (+10% cost), FTL Engine (+10% cost, -1 Payload)

Cost: 8,000,000 + 25% = 10,000,000

Monthly Cost: 39,000 - 3000 (half maintenance) = 36,000 Cr

FTL Secure Courier

Technology Age: Early Interstellar

This ship carries documents and people to guard those documents. Crew consists of a standard complement (Pilot, Gunner, Sensor Operator, Engineer) plus passengers: one V.I.P., two staff, and three marines.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Scout 1 mo. 18/21 4 (6) 0.5 4d6 +3
base 1 mo. 18/21 4 16 5d6 +2
steps -1 +3 +1 -1 -2
cost +10% -15% -10% +20% +30% +35%

Travel Multiplier: x1

Modifications: Double FTL Engine (+20% cost, -2 Payload), Easy To Maintain (+10% cost)

Cost: 8,000,000 + 35% = 10,800,000 Cr

Monthly Cost: 39,000 - 3000 (half maintenance) = 36,000 Cr