NOMAD: Zombies in Space

Posted: 2026-05-29
Word Count: 1520
Tags: ftl-nomad rpg

Table of Contents

This work includes material taken from the XD6 System Reference Document by Stellagama Publishing. This Reference is published under the Creative Commons Attribution License v4.0. You can read more about this license here: https://creativecommons.org/licenses/by/4.0/

One of the results on Nomad’s World Tags tables (FTLN p 203) is “Zombies”. Here’s what they might be.

ZOMBIE, Default

Size Stamina Armor Damage C K P So St T V
Medium 20 worn 1D+1D 0 -1D 2 -1D 0 -1D -1D

These zombies are living people infected by a pathogen that turns them into mindless killing machines. They instinctively avoid attacking their own kind.

Talents/Abilities/Inabilities

ZOMBIE, Fast

Like a regular zombie but with three Combat Actions each round.

ZOMBIE, Original

Size Stamina Armor Damage Skills
Medium 14 + 3×Physical worn hands 1D any

An Original Zombie (or Haitian Zombie) is a living person put through a harrowing ritual where they are buried alive but paralyzed, then dug up and further drugged into thinking they’re still dead and at the mercy of the person who dug them up.

Talents/Abilities/Inabilities

ZOMBIE, Philosophical

Size Stamina Armor Damage Skills
Medium 14 + 3×Physical worn hands 1D or weapon allocate 1d6 points, max three to any one skill

A Philosophical Zombie or p-zombie is physically identical to a normal human being but does not have conscious experience. (linked Wikipedia article)

If you suspect your loved one is a p-zombie, remain calm and contact your nearest philosopher to guide you through this existential crisis.

Talents/Abilities/Inabilities

ZOMBIE, Psionic

Size Stamina Armor Damage Skills
Medium 1 worn + 9 hands 1D, bite 1D-1D, or weapon None.

Psionic zombies (psi-zombies) arise after a psion uses the Zombie power (FTLN p 35).

Talents/Abilities/Inabilities

ZOMBIE, Romero

Variant Size Stamina Armor Damage Skills
Default Medium 26 worn hands 2D, bite 1D Combat 0, Physical 4, Stealth 0
Psionic Medium 1 worn + 9 hands 2D, bite 1D Combat 0, Physical 4, Stealth 0
Undead Medium special worn + 3 hands 2D, bite 1D Combat 0, Physical 4, Stealth 0

Romero Zombies are a variation of Default Zombies, Psionic Zombies, or Undead Zombies. (Referee’s choice of damage system.) Explanations for Romero Zombies include cosmic rays, a top secret biochemical component, or hell being full and all the demons coming to (name of planet).

On some worlds or in some regions, anyone who dies rises as a Romero Zombie. All corpses are therefore cremated … which may merely disperse the zombie factor.

Talents/Abilities/Inabilities

ZOMBIE / SKELETON, Undead

Type Size Stamina Armor Damage Skills
Skeleton Medium special worn claws 1D or weapon Combat 0, Physical 2, Stealth 1
Zombie Medium special worn + 3 claws 2D or weapon Combat 0, Physical 3, Stealth 0

These zombies (and skeletons) are fantasy staples, created to do the necromancer’s bidding. Depending on the tale, they may or may not hate the living. With no orders they may simply stand dumbly or wander off to find some mortals to kill.

Talents/Abilities/Inabilities

Chance of Survival Per Hit

Numbers based on this article and the program attached.

Damage Penalty Physical 0 Physical 1 Physical 2 Physical 3 Physical 4
1-2 -0D 41.67% 58.33% 72.22% 83.33% 91.67%
3-5 -1D 19.44% 31.94% 47.69% 64.35% 80.09%
6-8 -2D 9.03% 17.36% 30.56% 47.84% 67.98%
9-11 -3D 4.22% 9.43% 19.41% 34.84% 56.65%
12-14 -4D 1.99% 5.11% 12.32% 25.07% 46.66%
15-17 -5D 0.94% 2.77% 7.84% 17.92% 38.15%
18-20 -6D 0.45% 1.49% 5.00% 12.75% 31.06%
21-23 -7D 0.22% 0.80% 3.21% 9.04% 25.23%
24-26 -8D 0.11% 0.43% 2.07% 6.40% 20.49%
27-29 -9D 0.05% 0.23% 1.34% 4.51% 16.64%
30-32 -10D 0.03% 0.12% 0.87% 3.18% 13.53%

If the Referee does not want to roll that many dice, they can subtract 1 per every 3 full points instead. Each penalty effectively increases the Target Number from the default of 8.

Damage Penalty Equivalent Target Physical 2 Physical 3 Physical 4
1-2 0 8 72.22% 83.33% 91.67%
3-5 -1 9 58.33% 72.22% 83.33%
6-8 -2 10 41.67% 58.33% 72.22%
9-11 -3 11 27.78% 41.67% 58.33%
12-14 -4 12 16.67% 27.78% 41.67%
15-17 -5 13 8.33% 16.67% 27.78%
18-20 -6 14 2.78% 8.33% 16.67%
21-23 -7 15 0.00% 2.78% 8.33%
24-26 -8 16 0.00% 0.00% 2.78%
27+ -9 17 0.00% 0.00% 0.00%

Zombie / Skeleton Weapon and Armor by Technology Age

Technology Age Weapon Armor
Early Primitive Bow (2D) Leather (2)
Spear (3D) + Shield Leather (2)
Late Primitive Crossbow (3D6) Chainmail (4)
Sword (3D) + Shield Plate (6)
Early Mechanical Rifle (3D+3) Plate (6) or None
Late Mechanical Light Machine Gun (3D auto) None
Early Atomic Assault Rifle (3D auto) Bulletproof Vest (4)
Late Atomic Assault Rifle (3D auto) Ceramic Plates (8)
Early Space Gyrojet Rifle (3D+2 zero-G) Spacesuit (6)
Late Space Laser Rifle (4D AV 1D) Encased Armor (10)
Early Interstellar Laser Rifle (4D AV 1D) Advanced Spacesuit (6)
Late Interstellar Blaster Rifle (4D+3, auto, AV 2D) Advanced Spacesuit (6)
Early Galactic Plasma Rifle (6D, fire, AV 3D) Advanced Spacesuit (6)