On Lords of Gossamer & Shadow

Posted: 2025-12-16
Word Count: 1788
Tags: amber-drpg diceless logas rpg

Table of Contents

In 2012-ish I funded a little game called Lords of Gossamer & Shadow. This was outside Kickstarter, although the publishers later Kickstarted it. Presumably they needed more money to complete the book.

Recently I rediscovered my copy of LoGaS1 while looking for something else. Since then I’ve been a little obsessed.

Eric Wujcik’s Diceless Roleplaying System

To understand the appeal of LoGaS, we need to start with the Amber Diceless Role-Playing Game.

Erick Wujcik published ADRPG in 1991, based on the Chronicles of Amber by Roger Zelazny. The novels follow an extended family of superhumans with the ability to move between alternate realities, or “Shadows” as the Amberites call them. The reality containing Castle Amber is the only true reality; all others are shadows cast by Amber. Amberites exhibit superhuman physical and mental characteristics, as well as several types of magic.

ADRPG was not a commercial success. Critics praised its unique design and advice for the Game Master, but pegged it as a game for experienced Game Masters and “theater kid” groups. Like the Amber series itself, it eschews typical adventuring for intrigue among the players, which may not suit every group. A few critics yearned for cut-and-dried rules and “objective” randomizers. Nevertheless, it acquired a small following, and has a thriving fanbase even today.

Then ADRPG went out of print: a combination of the company going under, the creator dying, and Roger Zelazny not releasing the rights to the game. Others tried to fill in the gap, notably “The RPG Pundit”, with his game Lords of Olympus in 2012. It recreated the ADRPG system, but in my opinion lost some of the multiverse-hopping flavor of ADRPG by changing the setting to the Greek gods.

(I also tried my hand with some sketchy rules called “Princes of Elysium”, about which the less said the better.)

Lords of Gossamer & Shadow in 2013 was the official successor to ADRPG, at least for a while. Without the rights to Zelazny’s setting, Jason Durall had to create his own, and I think he did a pretty good job. Once ADRPG was re-released, however, support for LoGaS1 waned; the last title for the line, Threats: Perils of the Gorgon, came out in 2018. The publisher, Rite Publishing, had lost its founder a few years before; the new management concentrated on D&D and Pathfinder supplements, the last of which came out in 2022.

Diceless Role-Playing Games?

By Diceless I mean no randomizer at all. No cards, no coins, no spinner. Just pen or pencil, paper, and people around a table (or on Discord these days). So how does that work?

ADRPG is based on “point buy”2. Starting player characters have 100 points to spend on attributes, powers, Artifacts, Creatures, and Domains. Unlike something like GURPS there are no serious disadvantages to earn you more points, but if you’re off by a few points you can take Good Stuff or Bad Stuff, which effectively acts like luck and/or karma.

All characters have four primary attributes – Psyche, Strength, Warfare, and Endurance – ranked against each other. In any contest, on a level playing field, the character with the higher ranking wins. On a level playing field. The person at a disadvantage can tilt the contest in their favor by using their environment, one of their powers, something they have, something they know, or simple clever narration and logical argument. The Game Master decides whether a strategem is enough to turn the tables. Combats are played in rounds, with each round players narrating what they’re doing and the Game Master deciding and narrating the result.

Other games I’ve seen do something similar, but with dozens of skills comparable to Basic Roleplaying, Traveller, or GURPS. Active Exploits, for example, compares a character’s skill to a difficulty or another skill; the side with the higher score wins.

Lords of Gossamer & Shadow vs. Amber

In the setting of Lords of Gossamer & Shadow, the player characters are superhumans who discovered the Grand Stair, a jumble of landings, balconies, mezzanines, and yes stairs lined with (capital d) Doors into myriad worlds. (In my headcanon they become superhuman after finding the Grand Stair.) They discover these worlds are as malleable and flimsy as gossamer, floating in the vast emptiness they call Shadow.

These travelers between Doors call themselves “Gossamer Lords”. They adventure in these myriad worlds, hatch intrigues against each other, or even build empires. Their only competition are the powerful Gossamer Lords called Sovereigns and the mysterious enemy called Dwimmerlaik.

Honestly, I prefer Lords of Gossamer & Shadow, not only because Rite Publishing put out a ton of material for it from 2013 to 2018, but because it streamlined some things, reimagined others, and left more room for a GM’s and player’s imagination. (This may be unfair, because I don’t like games based directly on other media; I always worry that I’m not doing the original work justice.)

In particular:

If I were going to run LoGaS, I’d probably add parts of my evolving multiverse, including the Astral Plane and the war between Law and Chaos. For more on my multiverse, read “The ‘Verse” and “The Primordial Age”, both written for a Shadowdark campaign I will one day run. (I hope.)

Conclusion

At any rate, I think Amber Diceless RPG and its descendants are more admired than played. I doubt that my existing group would be interested, and that I’m up to the task of being a Game Master without dice rolls to hide behind. Nevertheless, I like the worlds of ADRPG and LoGaS, and maybe I’ll carry elements forward into whatever campaign I do run.

Appendix A: Comparison between Amber and LoGaS

Concepts

Amber LoGaS Description
Abyss3 Shadow An endless void, hostile toward life.
Demon Dwimmerlaik Designated enemies of our protagonists, with strange powers.
Logrus Umbra A force of chaos, disruption, and ceaseless change.
Pattern Eidolon A force of order and perfection.
(Pattern) Grand Stair A construct that grants access to myriad worlds.
Shadow Gossamer World An alternate Earth or stranger world.
Trump4 Icon5 An artifact to communicate with the subject of the Trump/Icon, even between worlds (usually).
World Walker Warden of the Grand Stair One who can travel between worlds, among other things.

Mechanics

Amber LoGaS Description
Artifact Artifact An item with magical or technological abilities.
Creature Creature A companion, sapient or not, who is typically under their owner’s command
Domain Domain A world claimed as their own by a Amberite/Lord.

Powers

Amber LoGaS Description
Conjuring Enchantment6 Create or augment an object or being, usually temporarily.
High Compelling Invocation Call and control a being using his True Name.7
Logrus Mastery Umbra Mastery Control over the Logrus/Umbra
Pattern Imprint Eidolon Mastery Use of the Pattern/Eidolon
(Pattern Imprint) Warden/Master of the Grand Stair Use of the Pattern/Grand Stair
Shape Shifting Shape Shifting8 Assume one or more different shapes.
Sorcery Sorcery Slow and complicated magic; a useful tool, but not as convenient as a power or Artifact.
Trump Artistry Wrighting Make Trumps/Icons.
- Aetheric Projection9 Project one’s consciousness and viewpoint away from one’s body, even through the Grand Stair and into other worlds.
- Channeling The uncanny psychic power of the Dwimmerlaik.
- Empathy8 Read minds, sense danger, see auras, and more.
- Keeper/Master of the Void9 Travel through Shadow, and use Shadow as a weapon.
- Scrying6 Gaze at faraway places, limited to a specific medium (mirrors, flames, crystals, etc.)

Appendix B: Ludography

Bernstein, Brett M. Active Exploits Diceless, Precis Intermedia, 11 Feb 2004.

Durall, Jason, and Jason Rainville. Lords of Gossamer & Shadow. Rite Publishing, 21 Nov. 2013.

Kindred, Kit. The Long Walk. Rite Publishing, 6 Jun. 2017.

The Rpgpundit. Lords of Olympus. Precis Intermedia, 1 Sept. 2012.

Wujcik, Erick. Amber Diceless Role-Playing. Phage Press / Diceless By Design, 1 Jan. 1991.

Wujcik, Erick (ed). Shadow Knight. Phage Press / Diceless By Design, 1 Mar. 1995.


  1. Perhaps I should abbreviate it LoG&S, but LoGaS is easier to read and easier to type. ↩︎ ↩︎

  2. I’m skipping over a lot, notably the “attribute auction” in which players bid to be the best (or second best, or third best …) at each attribute. If I ran LoGaS I’d probably skip the auction and the “ladder” of ranks; the raw amount of points you put into an attribute determines who beats whom. In case of ties, the older character wins. LoGaS contains NPCs that dominate anything a starting character may possess, so ranking characters “first”, “second”, etc. will always leave the PCs somewhere in the middle. ↩︎

  3. Mentioned in passing in the Amber novels. Not a nice place to be. ↩︎

  4. As in a tarot card, not the … person. ↩︎

  5. Unlike Trumps, Icons can be any enchanted depiction of the person to whom it’s connected: card, plaque, figurine, etc. In Amber people can teleport through trumps; in LoGaS advanced users of (Icon) Wrighting can do even weirder things, like see through their own Icons, use their Icons to defend against psychic attack, or turn any depiction of a person into a temporary Icon. ↩︎

  6. Introduced in the supplement The Long Walk↩︎ ↩︎

  7. The Compelling power in Shadow Knight doesn’t mention True Names. It can, however, create false feelings and memories, which Invocation can’t do. ↩︎

  8. Introduced in an “addendum”. ↩︎ ↩︎

  9. A unique power of one of the NPCs, later defined and expanded in the supplement The Long Walk↩︎ ↩︎