Quantum Dungeons Preview 4B

Posted: 2025-07-23
Last Modified: 2025-10-25
Word Count: 1875
Tags: playtest quantum quantum-dungeons rpg

Table of Contents

In the last installment, a group of six 8th level Quantum Dungeons characters have begun exploring the ship in Expedition to the Barrier Peaks.

See the previous post for an introduction to the six characters, and this part to explain why only six characters have braved this strange dungeon.

The Expedition Continues

At a Crossroads

The party reaches a decision point. Crossing their path is an unlit corridor, 3m (10’) wide. Ahead of them is a dimly lit section that comes to a T junction in about 15m (50’). Left, right, or straight ahead?

The de facto party leader, Dain, argues for straight ahead. Aldis wants to explore left, as does Gerfast. The other three – Jack, Sresk, and Yves – choose for the dimly lit path ahead: they can save their lantern oil, and perhaps there’s somebody besides those weird plant creatures. Majority rules, so they plunge straight ahead.

When they come to the T-junction, they notice that the cross corridor is 6m (20’) wide, and that there are doors to the immediate left and the far right, and that the corridor on each side turns a corner toward the north, i.e. in the direction they’re walking. Now they have four choices: the left door, the right door, the left corner, or the right corner.

This time Aldis chooses the right-hand door, and seeing no reason not to, the others agree.

Medical Area

As soon as the group enters, a disembodied gender neutral voice says something in a language they can’t understand. When it stops speaking, everyone relaxes. The room with the lights and boxes had disembodied voices too, didn’t it? They all feel kind of foolish. Nothing to be afraid of …

Jack spies three desks, and, thinking they might have loot, he starts searching one. Immediately a loud bell rings, over and over, and within less than a minute they receive a visit from a a strange … creature? device?

picture of police robot

Police Robot

HD 10, DV 12, Stamina 35, Parry 4, Weapons: see below, Combat 4, Physical 4, Stealth 0

Special Abilities:

Will use non-lethal options initially.

The barrel-like object squawks at them in a language they don’t understand. Dain bows to the thing and tries to charm it, evidently in a language it doesn’t understand. Seeing Jack near a desk, it advances on him, waving its tentacles.

Initiative

Round 1

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 14 + 35

Round 2

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 0 + 29

Round 3

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 1 + 29

Round 4

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 2 + 29

Next verse, same as the first.

Round 5

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 0 + 24

Round 5

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 0 + 17

Round 6

Stamina Aldis Dain Gerfast Jack Sresk Yves Robot
maximum 29 30 33 28 26 21 14 + 35
current 29 30 33 28 26 21 1 + 17

Rude Awakening

Some time later, the party wakes up. Each is locked in a 10’ by 10’ cell, with one wall being a force field. All their weapons have been “confiscated”, save Aldis’s dagger and shield, Dain’s bow and arrows, and of course Sresk’s claws.

The cells have walls on three sides while across the front there is a row of short projecting studs on both the top and the bottom. In the center of this “wall” is a small post with a card lock similar to those found on other doors. Below this is a button and a dial that control the force screen. When a cell is in use, the force screen will be turned on and an invisible wall will radiate in the area between the studs.

Dispensers in each cell produce potable water and putrid “food”. Nobody and nothing comes to check on them.

They’re trapped.

Commentary

Next Time

I don’t know. Maybe I’ll wrap up this series, with Our Heroes(?) starving to death. Maybe I’ll introduce some new heroes to rescue them. Who can say?