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Please first read the rules for Timeless. This document only explains differences between those rules and this variant.
Psyche in Timeless: The Ladder
Psyche is divided into eight levels, each representing the average level at which the Timeless can bend reality.
Bending Reality
The Referee determines the Difficulty Level (DL) of a proposed alteration to reality according to the following chart:
- Unusual – an event easily dismissed as mere rumor or fabrication.
- Mysterious – an event with no readily available explanation.
- Uncanny – explainable only with superstition, legends, and myths.
- Unearthly – inexplicable in the paradigm of consensus reality.
- Fantastic – literally like something out of a fantasy story.
- Epic – remembered for years to come.
- Legendary – remembered for decades to come.
- Mythic – remembered for centuries to come.
In Timeless: The Ladder, bending reality follows these steps.
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The Referee reveals the Difficulty Level of the proposed alteration.
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Total the number of Boons and Banes only from Karma, Sanctum, Portal, or Power Spot. The DL already reflects the strength of consensus reality.
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If you have at least two more Banes than you have Boons, add 1 step to the Difficulty Level. If you have at least two more Boons than you have Banes, subtract one step from the Difficulty Level.
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Roll 4 six-sided dice. Read every 1 as a -1, every 6 as a +1, and the other four sides as zero. The total is how many steps above or below your average level of Psyche that you performed this time.
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If the dice total -2 or less, the use of Psyche provoked a Backlash.
Increasing Psyche
Each Quest completed increases a player’s Psyche by one step.
Appendix: Probabilities in The Ladder
4dF.1 | Probability | Cumulative Probability |
---|---|---|
-4 | 0.077% | 100.000% |
-3 | 1.235% | 99.923% |
-2 | 7.716% | 98.688% |
-1 | 23.457% | 90.972% |
0 | 35.031% | 67.515% |
+1 | 23.457% | 32.485% |
+2 | 7.616% | 9.028% |
+3 | 1.235% | 1.312% |
+4 | 0.077% | 0.077% |