Timeless: Tales

Posted: 2025-04-26
Last Modified: 2025-05-04
Word Count: 472
Tags: metasystem rpg

Table of Contents

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Please first read the rules for Timeless. This document only explains differences between those rules and this variant.

The Extraordinary Adventures of Baron Munchhausen inspired this variant of Timeless. It demonstrates how simple a (small-s) storytelling RPG could be.

This variant of Timeless uses elements of Fate Core, specifically the Fate Point Economy. Please refer to linked pages for a more comprehensive explanation of concepts and rules.

Psyche in Timeless: Tales

Timeless Character Sheet

Psyche Points represents the Timeless’s Psyche. They are a resource that fluctuates during a session, but resets back to a default value at the start of the next session. Two other values regulate the gain and loss of Psyche Points:

All Timeless start with five points to spend either on a point of Refresh or one Karmic Fetter. The Referee will work with players on devising Karmic Fetters appropriate for Timeless: Tales.

Bending Reality

Psyche Points represent a Timeless’s ability to bend reality to their will. Timeless can use their Psyche Points in the following ways.

Under this variant of Timeless, the Referee has actions too.

If the Host Game is also based on Fate, keep Fate Points and Psyche Points separate.

Increasing Psyche

When a player completes a Quest, they may receive either a new Karma based on previous experiences or an increased Refresh Rate, up to a maximum of 6.