NOMAD Aliens: Tlatoku

Posted: 2025-11-07
Last Modified: 2025-11-16
Word Count: 1167
Tags: ftl-nomad rpg

Table of Contents

The Tlatoku mutated from the Tlaka. Collectively the Tlaka and their variants are called the Tlak.

Physiology

Tlatoku are bipedal insectoids with four prehensile limbs and skull-shaped, bone colored chitinous heads. The Warrior castes stand nearly two meters tall, sometimes more. Non-warrior adults stand only about 1.5 meters tall, and except for their incredible lifting ability are no real threat to humans.

Tlatoku have a curious life-cycle that distinguishes them from their Tlaka relatives.

Hatchling and Juvenile

Tlatoku adults produce eggs that hatch into “hatchling” and juvenile Tlatoku, which resemble miniature versions of their adult parents.

At this stage the ruling Warrior caste notes which juveniles exhibit the most aggression and battle prowess. They separate these juveniles for additional training. Observers call these juveniles “Pages”.

Adult

Without intervention a Tlatoku juvenile will grow into an Adult. Adults are generally channeled into the Foreman, Tech, or Worker specializations, similar in purpose to the Tlaka Overseer, Artisan, or Worker castes.

Adult Tlatoku are hermaphroditic, able to both produce and fertilize eggs, although not their own. Adults are smaller and more numerous than their more visible Warrior kin.

Warrior

Through secretions produced by the Warrior caste, some juveniles become Warriors themselves. Warriors grow larger, stronger, and more combative.

Warriors cannot produce offspring.

Commander

The Commander caste can elevate distinguished Warriors into their caste, just as juveniles are elevated to Warriors. Commanders develop larger central brains, which govern language and abstract thinking, and learn the ways of command and strategy.

General

The General caste has been pronounced extinct multiple times, yet each time a mutation has created a new General from the Commander caste. Apart from their much greater size, Generals display even more reasoning and leadership potential, as well as psionic talents and a force of personality that makes them truly dangerous.

Psychology

Tlatoku conceive of all problems as matters of warfare and conquest. While managing their own affairs through consensus – at least within their own clans – the Tlatoku way is one of violence and bloodshed. Even the non-combatant adults, who provide all the necessary services of a functioning society, never question this ethos.

Tlatoku have no concept of mercy or honor; a Warrior fights until there are no enemies left, and a Commander will only let an opponent live as part of a more subtle strategy.

Generals are the greatest threat: they can unite all the squabbling Tlatoku clans into a single, devastating force.

Ecology

Unlike the other Tlak species, Tlatoku destroy more than they create. That includes their natural environment, which they will plunder for elements that will aid their perpetual war effort. Other Tlak treat them like an invasive and toxic species akin to plagues of locusts, and other beings are advised to do the same.

Tlatoku have been evicted from the Tlaka homeworld, but they continue onward as pirate bands scattered through space.

Culture

The saving grace of Tlatoku, if there is one, is that they have no interest in knowledge or technology that does not provide an immediate military advantage. All of their tech is stolen, either through force of arms or from reverse engineering by the Tech sub-caste.

War, conquest, and theft of resources to further continue their war against the universe is all the Tlatoku know. Attempts to reach out to the non-Warrior castes for peaceful solutions have so far ended in failure.


2025-11-16:

TLATOKU (Nomad)

Stage Size Stamina Armor Damage C K P So St T V
Hatchling Tiny 9 2 teeth 1D-1D 0 0 1 0 0 0 0
Juvenile Small 14 2 claws 1D 0 0 1 0 0 1 1
- Page Small 17 2 claws 1D 1 0 2 1 0 1 1
Adult Medium- 17 4 claws 1D 0 0 1 0 0 1 1
- Foreman Medium- 17 4 claws 1D 0 0 1 1 0 1 1
- Tech Medium- 17 4 claws 1D 0 1 1 0 0 2 1
- Worker Medium- 17 4 claws 1D 0 0 2 0 0 1 1
Warrior Medium+ 23 6 claws 1D+1D 2 0 3 1 1 1 2
Commander Medium+ 26 6 claws 1D+2D 3 1 4 2 2 1 3
General Large 33 6 claws 2D 4 3 4 3 3 1 3

Talents/Abilities/Inabilities

Non-Warrior Adult Only

Warrior and Above

Commander and Above

General