**WARNING: This is a WORK IN PROGRESS. See the enclosing directory
for more about NOMAD Stellar Alliance.**

Part of the NOMAD: Stellar Alliance series.

## Solar Defense Fleet Ship Classes

**Technological Age:** Late Interstellar

The duty of the Solar Defense Fleet is to protect Earth, Mars, Jupiter’s moons, and their Solar System. Many of its ships have been copied or sold to similar defense fleets across the Alliance.

### SDF Carrier

A capital ship carrying a squadron of SDF Fighters.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Cruiser | 1 yr | 29/33 | 100 | 250 | 8d6 | +0 | |||

base |
1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||

steps |
-1 | +1 | |||||||

cost |
+5% | +5% |

**Travel Multiplier:** x1.5

**Modifications:**

*Travel Multiplier (x1.5)*: +1 Payload

Cargo | Spaces | Number | Total |
---|---|---|---|

SDF Fighter | 8 | 30 | 240 |

extra space | 10 | ||

TOTAL | 250 |

**Cost:** 350,000,000 + 5% = 367,500,000 Cr

**Monthly Cost:** 875,000 + (64000 - 125000) = 814,000 Cr

### SDF Defender

A heavily armed cruiser used to patrol a solar system.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Cruiser | 3 mos | 32/35 | 100 | 32 | 9d6 | -1 | |||

base |
1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||

steps |
+2 | -1 | +2 | -1 | +1 | -3 | |||

cost |
-20% | +20% | -10% | +20% | -10% | +0% |

**Travel Multiplier:** x0.75

**Modifications:**

*Travel Time (x0.75)*: -3 Payload

Cargo | Spaces | Number | Total |
---|---|---|---|

SDF Fighter | 8 | 4 | 32 |

**Cost:** 350,000,000 Cr

**Monthly Cost:** 875,000 + (250000 - 125000) = 1,000,000 Cr

### SDF Fighter

A small but fast and well-armed single-pilot craft for surrounding and apprehending lawbreakers. Equipped with an FTL Engine for speed, not for travelling the stars.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Micro | 1 day | 18/21 | 1 | 0 | 5d6 | +4 | |||

base |
1 day | 7/9 | 1 | 2 | 2d6 | +4 | |||

steps |
-2 | +2 | -2 | +2 | |||||

cost |
+40% | -10% | +40% | +20% | +90% |

**Travel Multiplier:** x1.5

**Modifications:**

*Easy To Maintain*: +10% base hull price, -50% maintenance costs*FTL Engine*: FTL, +1 Agility*max*, -1 Payload, +10% base hull price*Travel Multiplier (x2)*: +3 Payload, -2 increment on propellant cost

**Cost:** 700,000 + 90% = 1,330,000 Cr

**Monthly Cost:** 175 + (525 - 50%) + 4000 + 600 = 4498 Cr

## Other System Ships

**Technology Age:** Late Interstellar

One can find these non-FTL ships throughout the Alliance (and beyond) in the hands of civilians, corporations, and sometimes Alliance Services.

### Escape Pod

Little more than a pressurized tin can with thrusters a pod’s sole purpose is to convey escaping crew from an exploding ship to the nearest planet. Every pod contains seats for four, an emergency kit of rations and tools under each seat, and a minimal steering panel.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Pod | 1 wk | 2/4 | 1 (3) | 0 | - | +2 | |||

base |
12 hrs | 2/4 | 1 | 0.5 | 1d6 | +4 | |||

steps |
-2 | -3 | +1 | +1 | +2 | +1 | 0 | ||

cost |
+20% | +30% | -5% | -20% | -20% | -5% |

**Travel Multiplier:** x1.5

**Modifications:**

*Travel Modifier (x1.5)*: +1 Payload

**Cost:** 60,000 - 5% = 57,000 Cr

**Monthly Cost:** 4660 - 300 = 4360 Cr

### Civilian Shuttle

A flying brick with antigravity and thrusters, the standard shuttle serves mainly to get crew from space to a planet’s surface and back.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Small | 1 mo | 7/9 | 3 (7) | 16 | 2d6 | +1 | |||

base |
1 wk | 14/17 | 3 | 8 | 4d6 | +3 | |||

steps |
-1 | +1 | -2 | -1 | +1 | +2 | |||

cost |
+10% | -10% | +20% | +5% | -10% | -10% | +5% |

**Travel Multiplier:** x1

**Modifications:** None

**Cost:** 2,500,000 + 5% = 2,625,000 Cr

**Monthly Cost:** 22,500 Cr

### System Tug

A small ship to move standard cargo containers – or broken ships – in orbit around a planet.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Scout | 6 mo | 18/21 | 4 | 32 | - | +2 | |||

base |
1 mo | 18/21 | 4 | 16 | 5d6 | +2 | |||

steps |
-2 | -1 | +4 | -1 | 0 | ||||

cost |
+20% | +5% | -40% | +10% | -5% |

**Travel Multiplier:** x1

**Modifications:**

*Towing Interlock:*-1 Payload, +10% base hull cost.

**Cost:** 8,000,000 - 5% = 7,600,000 Cr

**Monthly Cost:** 39,000 Cr

#### Towing Interlock (Early Space)

Allows a secure connection with another vehicle or shipping container so that the ship can tow the object through space. Note that the interlock does not suffice to lift objects from the ground: a ship larger than the one being “towed” is required. Costs 1 Payload and 10% of base hull cost (for the hull modifications to tow larger vehicles).

### System Light Freighter

Light freighters provide an affordable entry-level ship for small-time shippers within a single star system. Many find their way to less than scrupulous owners.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Picket | 3 mos | 18/21 | 10 | 125 | 5d6 | +2 | |||

base |
3 mos | 21/24 | 10 | 32 | 6d6 | +2 | |||

steps |
-1 | +2 | -1 | 0 | 0 | ||||

cost |
-10% | +10% | -10% |

**Travel Multiplier:** x1

**Modifications:** None

Cargo | Spaces | Number | Total |
---|---|---|---|

Shuttle | 24 | 1 | 24 |

extra space | 101 | ||

TOTAL |
125 |

**Cost:** 28,000,000 - 10% = 25,200,000 Cr

**Monthly Cost:** 98,000 Cr

### System Heavy Freighter

Heavy freighters provide pressurized cargo space for cargo not in standard containers. Frequently a Heavy Freighter will make multiple stops throughout a solar system and provide customized deliveries via shuttles.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Cruiser | 1 yr | 25/28 | 100 | 500 | 7d6 | +0 | |||

base |
1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||

steps |
+1 | -2 | +1 | 0 | |||||

cost |
-10% | +10% | -10% | -10% |

**Travel Multiplier:** x1

**Modifications:** None

Cargo | Spaces | Number | Total |
---|---|---|---|

Shuttle | 24 | 2 | 48 |

System Tug | 64 | 1 | 64 |

extra space | 388 | ||

TOTAL |
500 |

**Cost:** 350,000,000 - 10% = 315,000,000 Cr

**Monthly Cost:** 875,000 Cr

### System Bulk Freighter

Bulk freighters haul standard cargo containers within a protective but unpressurized segmented shell. The “head” of the ship contains the bridge and main habitat, each segment contains supplementary stabilizing thrusters, and the “tail” of the ship includes bays for two System Tugs, aft defensive weapons, and a workshop for engineers. A long “lift” that runs the length of the ship connects the front and back sections, with stops at airlocks that provide access to the cargo section and vital components.

Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|

Carrier | 4 yrs | 29/33 | 200 | 2000 | 9d6 | -2 | |||

base |
4 yrs | 35/39 | 300 | 500 | 10d6 | -2 | |||

steps |
+1 | +1 | -3 | +1 | 0 | 0 | |||

cost |
-10% | +15% | -10% | +10% | -5% |

**Travel Multiplier:**

**Modifications:**

*Automation*: +1 Crew, +1 Payload, +10% base hull price

Cargo | Spaces | Number | Total |
---|---|---|---|

Shuttle | 24 | 4 | 96 |

System Tug | 64 | 2 | 128 |

extra space | 1776 | ||

TOTAL |
2000 |

**Cost:** 4,000,000,000 - 5% = 3,800,000,000 Cr

**Monthly Cost:** 4,600,000 Cr