WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.
Part of the NOMAD: Stellar Alliance series.
Page references are to Spacecraft Go! (SCG) or Faster Than Light: Nomad (FTLN).
Stellar Alliance Exploration Fleet
Technology Age: Early Galactic
These are the three primary ship classes of the Exploration Fleet, plus two shuttle classes. The Merchant Fleet, Peacekeeping Fleet, and various system defense fleets have their own classes of ships.
Explorer
The exemplar of the Exploration Fleet, the Explorer has a Cruiser hull to accomodate scientific, diplomatic, and military needs at the same time.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Cruiser | 1 yr | 25/28 | 50 | 125 | 7d6 | +0 | |||
base | 1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||
steps | +1 | +1 | +1 | -3 | 0 | ||||
cost | -10% | -10% | +70% | +50% |
Travel Multiplier: x1
Modifications:
- Advanced Sensors: -1 Payload, +5% base hull price
- Automation: +1 Crew, +1 Payload, +10% base hull price
- Force Field (SCG 17): +30% to base cost, 8 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- FTL Telegraph: -1 Payload, +10% cost
- Tractor/Pressor Beam (SCG 28): +20% to base cost
Cargo | Spaces | Number | Total | Cost (Cr) |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 50 | 12.50 | 500,000 |
FTL Relay Pod | 2.00 | 5 | 10.00 | 720,000 |
Laboratory (SCG 26) - Xenology1 | 10.00 | 1 | 10.00 | 50,000 |
Med Bay (SCG 18) | 4.00 | 6 | 24.00 | 60,000 |
Shuttle | 24.00 | 2 | 48.00 | 6,500,000 |
Workshop (SCG 26) | 5.00 | 1 | 5.00 | 10,000 |
TOTAL | 109.50 | 7,840,000 |
Cost: 350,000,000 + 50% + 7,840,000 = 534,840,000 Cr
Monthly Cost: 875,000 Cr
Science Ship
Smaller Science Ships often follow in the wake of Explorers to examine the wonders uncovered during surveys and deep space missions. Science Ships carry less armor and armaments than Explorers but more sensitive sensor arrays.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Picket | 1 yr | 18/21 | 4 (6) | 64 | 4d6 | +0 | |||
base | 3 mos | 21/24 | 10 | 32 | 6d6 | +2 | |||
steps | -2 | +1 | -1 | -1 | +2 | +2 | -1 | 0 | |
cost | +20% | -10% | +10% | +5% | -20% | -20% | +55% | +50% |
Travel Multiplier: x1.5
Modifications:
- Advanced Sensors: -1 Payload, +5% base hull price
- Automation: +1 Crew, +1 Payload (added to mods), +10% base hull price
- Force Field (SCG 17): +30% to base cost, 6 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- FTL Telegraph: -1 Payload, +10% cost
- Travel Multiplier (1.5): +1 Payload
Cargo | Spaces | Number | Total | Cost |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 10 | 2.50 | 100,000 |
Laboratory (SCG 26) - Astrometrics | 10.00 | 1 | 10.00 | 50,000 |
Laboratory (SCG 26) - Xenobiology | 10.00 | 1 | 10.00 | 50,000 |
Shuttle | 24.00 | 1 | 24.00 | 3,250,000 |
TOTAL | 46.50 | 3,450,000 |
Cost: 28,000,000 + 50% + 3,450,000 = 45,450,000 Cr
Monthly Cost: 98,000 Cr
Support Ship
While the Explorers do glamourous and dangerous First Contact missions, Support Ships perform follow-up Second Contact missions: settle the details of Alliance associate membership, provide personnel and supplies agreed to during First Contact, ferry disaster relief resources to stricken worlds, install and maintain FTL Telegraph relays, etc.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Destroyer | 6 mos | 21/24 | 10 (15) | 64 | 6d6 | +0 | |||
base | 6 mos | 25/28 | 25 | 64 | 7d6 | +1 | |||
steps | +1 | -1 | +1 | +1 | -2 | 0 | |||
cost | -10% | +10% | -10% | -10% | +100% | +70% |
Travel Multiplier: x1
Modifications:
- Automation: +1 Crew, +1 Payload (added to mods), +10% base hull price
- Double FTL Engine: -1 Payload, +10% base hull price
- Easy to Maintain: +10% base hull price, half maintenance price
- Force Field (SCG 17): +30% to base cost, 7 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- FTL Telegraph: -1 Payload, +10% cost
- Tractor/Pressor Beam (SCG 28): +20% to base cost
Cargo | Spaces | Number | Total | Cost |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 10 | 2.50 | 100,000 |
Med Bay (SCG 18) | 4.00 | 3 | 12.00 | 30,000 |
Shuttle | 24.00 | 2 | 48.00 | 3,250,000 |
TOTAL | 62.00 | 3,380,000 |
Cost: 100,000,000 + 70% + 3,380,000 = 173,380,000 Cr
Monthly Cost: 264,000 - (75,000 x 2) = 236,500 Cr
Shuttle I
An updated version of the workhorse Shuttle (See FTL:N p 148), this version features automation and better armor. Critics call it “the flying brick”
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Small | 1 wk | 14/17 | 1 (9) | 8 | 2d6 | +2 | |||
base | 1 wk | 14/17 | 3 | 8 | 4d6 | +3 | |||
steps | -3 | +1 | +1 | +1 | 0 | ||||
cost | +30% | -10% | -10% | +20% | +30% |
Travel Multiplier: x1
Modifications:
- Automation: +1 Crew, +1 Payload (added to mods), +10% base hull price
- Easy to Maintain: +10% base hull price, -50% maintenance costs.
Cost: 2,500,000 + 30% = 3,250,000 Cr
Monthly Cost: 22,500 - (1875 - 50%) = 21,563 Cr
Shuttle II
Some mission profiles require a faster FTL-capable Shuttle II instead of the standard Shuttle I. One can thus move cargo and personnel to systems a single transit away.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Small | 1 wk | 7/9 | 1(2) | 2 | 2d6 | +2 | |||
base | 1 wk | 14/17 | 3 | 8 | 4d6 | +3 | |||
steps | +1 | -1 | +1 | +1 | +1 | -3 | 0 | ||
cost | -10% | +10% | -5% | -10% | -10% | +20% | -5% |
Travel Multiplier: x0.75
Modifications:
- Automation: +1 Crew, +1 Payload (noted in mods), +10% base hull price
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- Travel Multiplier (0.75): -3 Payload, +1 fuel costs
Cost: 2,500,000 - 5% = 2,375,000 Cr
Monthly Cost: 22,500 + (7000) = 29,500 Cr
Shuttle III
A slower version of the Shuttle II, able to take more passengers. Used for missions where moving people is a priority.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Small | 1 wk | 14/17 | 1(9) | 2 | 2d6 | +2 | |||
base | 1 wk | 14/17 | 3 | 8 | 4d6 | +3 | |||
steps | -3 | +1 | +1 | +1 | +0 | 0 | |||
cost | +30% | -5% | -10% | -10% | +20% | +25% |
Travel Multiplier: x1
Modifications:
- Automation: +1 Crew, +1 Payload (noted in mods), +10% base hull price
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
Cost: 2,500,000 + 25% = 3,125,000 Cr
Monthly Cost: 22,500 Cr
Algolian Spacers
Technological Age: Early Interstellar
Colony Ship
Algolian fleets protect their Colony Ships to the death, as that’s where much of their population lives.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Carrier | 8 yrs | 29/33 | 300 (4500) | 250 | 8d6 | -2 | |||
base | 4 yrs | 35/39 | 300 | 500 | 10d6 | -2 | |||
steps | -1 | +2 | -4 | +1 | +2 | +0 | 0 | ||
cost | +10% | -20% | +40% | - | +20% | +50% |
Travel Multiplier: x2
Modifications:
- Easy to Maintain: +10% base hull price, -50% maintenance costs, -10% battle repairs.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- Point Defense Grid: -1 Guns (counted in Mods)
- Torpedo Tubes (x10): -1 Guns (conted in Mods)
- Travel Multiplier (x2): +3 Payload
Cargo | Spaces | Number | Total |
---|---|---|---|
Fighter | 8 | 18 | 144 |
Shuttle | 24 | 4 | 96 |
Torpedo | 0.125 | 80 | 10 |
TOTAL | 250 |
Cost: 4 billion + 50% = 6 billion Cr. (est.)
Monthly Cost: 1,000,000 + (3,000,000 - 50%) + 1,200,000 + 5,000,000 = 3,200,000 Cr
Corsair
See “Gunship” from FTL:N p 150
Fighter
See “Defense Fighter” from FTL:N p 148
Merchant
See “Merchant” from FTL:N p 149.
Draconian Empire
Technological Age: Late Interstellar
Note: Names are Terran nicknames, not Draconian
“Drake”
See “Defense Fighter” from FTL:N p 148.
“Dragon”
Some view the “Dragon” as emblematic of the Draconians as the Explorer is to the Alliance. Shady cultural comparisons aside, the Dragon is a truly dangerous ship: it opens up with a salvo of missiles then closes in with standard guns to eradicate its target. Unlike most Imperial ships it’s meant explicitly for space combat, with only a token force of Draconian soldiers.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Cruiser | 6 mos | 32/35 | 100 | 8 | 8d6 | +2 | |||
base | 1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||
steps | +1 | -1 | +4 | -2 | -2 | 0 | |||
cost | -10% | +20% | -15% | +20% | +10% | 20% |
Travel Multiplier: x1
Modifications:
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- Torpedo Bays (x8): -1 Cargo (counted in Mods)
Cargo: 64 Star Torps (SCG p 25) = 8 slots (no extra space)
Cost: 350,000,000 + 25% + 64 x 50,000 = 440,700,000 Cr
Maintenance Cost: = 875,000 Cr
“Wyrm”
Use a “Force Transport” from FTL:N p 151
“Wyvern”
Use an “Assault” ship from FTL:N p 151
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Multidisciplinary studies in xenobiology, xenoarchaeology, xenolinguistics, etc. Good for general analysis, but not so good for complicated problems. ↩︎