“Dwarf Class” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Dwarf
Clever craftsmen, wily merchants, and stout defenders with a lifetime of experience living underground.
Weapons. Club, crossbow, dagger, greataxe, hand axe, light hammer, mace, shortbow, shortsword, spear, warhammer.
Armor. All armor and shields.
Hit Points. 1d10 per level.
Languages. You speak Common and Dwarfish, plus a number of Common Languages equal to 1 + your INT Modifier, minimum 0.
Blind Fighter. You can attack close targets in total darkness without Disadvantage.
Built For Lifting. You have five extra Gear Slots.
Magic Resistance. You make saving throws vs. magic with Advantage. Consequently, you use all magic with Disadvantage, even magic items.
Poison Resistance. You make saving throws vs. poison with Advantage.
Profession. Choose one Profession at first level:
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Crafter. You have Advantage on DEX checks involving manual dexterity, such as repairing things, disarming traps, and picking locks.
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Defender. In close combat opponents human sized and larger have Disadvantage to hit you.
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Delver. You have Advantage on WIS checks to detect gradual inclines, depth underground, unusual architectural features, and triggers for traps.
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Merchant. You have Advantage on CHA checks to get the best deal on merchandise, and on WIS checks to appraise the true value of goods.
Short Legs. In combat you can only move near once on your action.
Unusual Build. You need clothing and armor tailored for your body shape. Add 5% to the cost of clothing and armor bought in human lands.
Dwarf Talents
2d6 | Effect |
---|---|
2 | Choose an additional Profession. |
3-6 | +1 to melee attacks. |
7-9 | +2 to Dexterity, Wisdom, or Charisma stat. |
10-11 | +1 to ranged attacks. |
12 | Choose a talent or +2 points to distribute to stats. |
Weapons
Weapon | Cost (sp) | Type | Range | Damage | Properties |
---|---|---|---|---|---|
Hand axe | 50 | M/R | C/N | 1d6 | Th |
Light hammer | 10 | M/R | C/N | 1d4 | Th |
Thrown (Th). You may throw this weapon to make a ranged attack with it using STR or DEX.
Weapon types. Melee weapons (M) strike at arm’s reach, and ranged weapons (R) strike at a distance.
Range. You can use a weapon at close (C), near (N), or far (F) range (see Distances, Shadowdark pg. 85).