Horror for Shadowdark

Frank Mitchell

Posted: 2025-04-12
Last Modified: 2025-04-21
Word Count: 701
Tags: rpg shadowdark

Table of Contents

“Horror for Shadowdark” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

Introduction

Those who plunge into the Shadowdark may not be wholly sane, but they normally do not bolt or quail at the horrors down below. Yet some sights can unhinge even these jaded explorers.

Horror Check

When player characters first encounter something horrific, the GM will call for a Horror Check with a specific Difficulty Class (DC).

The players involved make a Wisdom Check for the given DC. If they failed their last Horror Check, they roll with Disadvantage.

Consult the chart below to determine the player character’s reaction.

Result Reaction
Critical Success Advantage on next Horror Check
≥ DC Act normally
< DC Freeze (do nothing) for 1d6 combat rounds.
Critical Failure Freeze (do nothing) for the entire encounter.

An ally may attempt to snap the character out of their shock with a CHA check equal to the DC of the Horror Check.

Alternate Horror Check

For more complex but nuanced rules for horror, use the rules above but the following charts:

Result Reaction
Critical Success Advantage on next Horror Check
≥ DC Act normally
≥ DC - 5 Roll 1d6 + 0 on Fear Chart
≥ DC - 10 Roll 1d6 + 2 on Fear Chart
≥ DC - 15 Roll 1d6 + 4 on Fear Chart
≥ DC - 20 Roll 1d6 + 6 on Fear Chart
< DC - 20 Roll 1d7 + 7 on Fear Chart

Fear Chart

Total Effect
1 Tremble: Shake uncontrollably; all DEX tasks are at Disadvantage.
2 Drop Item: Drop whatever is in your dominant hand.
3 Pause: Do nothing for one combat action.
4 Scream: Let out a single piercing cry that everyone and everything can hear.
5 Freeze: Do nothing for 2d6 combat actions or the next crawling turn.
6-7 Flee: Run as fast as possible from the HORROR.
8-9 Fight: Attack the HORROR or a nearby target in a frenzy.
10-12 Faint: Lose consciousness and drop where you’re standing.
13+ Die: Lose all HP and start the Death Timer: 1d4 + Con Mod, min 1.

Unless otherwise implied, effects persist until the source of HORROR is gone and the player completes a rest.

Difficulty Class

The following are just examples. The scenario text or creature statblock should specify the DC.

Situation DC
Corpses
A dead body 9
A bloody dead body 12
A mutilated dead body 15
A dismembered dead body 18
A mass of dead bodies 21
Eldritch Horrors
A minor eldritch horror 12
A middling eldritch horror 15
A major eldritch horror 18
A group of eldritch horrors +3
A mass of eldritch horrors +6
A partial manifestation of a Great Old One 27
A fully manifested Great Old One or Elder God 30
Hauntings
A petty haunting 9
A pernicious haunting 12
A potent haunting 15
Phenomena
All the birds suddenly fall silent 6
All the birds screech in unison 12
All the birds in a grove drop dead 15
All the birds in the sky drop dead 18
The sky turns bright green 24
All objects suddenly start falling up 27
Fingers of a giant hand close over the sky 30

Eldritch Horrors

Eldritch Horrors are not ordinary monsters. There is something fundamentally wrong about them: their movements, their geometry, their size, their nonsensical biology. Perhaps it’s some subtle emanations from a universe fundamentally incompatible with our own.

Whatever the cause, they break the minds of those who witness them in ways a Brain Eater (Shadowdark p 199), Demon (p 204), Devil (p 206), Gibbering Mouther (p 220), or Ten-Eyed Oracle (p 255) does not.

Hauntings

See Haunts by Joker & Thief Publishing.

These rules assume that hauntings are unnerving because they can’t be fought or, really, explained. This stands in stark contrast to a Ghost (Shadowdark p. 217), which can be fought if it manifests corporeally.

My DCs are lower than in Haunts because that supplement uses a “Sanity” system in which hauntings chip away at mental integrity. In my Horror mechanic, characters either save against fear or succumb to its effects immediately.