Languages for Shadowdark

Frank Mitchell

Posted: 2025-04-18
Last Modified: 2025-04-25
Word Count: 996
Tags: rpg shadowdark

Table of Contents

“Languages” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

Revised Language Rules

These house rules benefit settings with more languages than in the Shadowdark rules (p 32). In particular, each human culture or civilization would have its own language, as in the real world. The GM must not get carried away, however; more than a dozen or so Common languages and another dozen Rare and Extinct languages becomes unwieldy.

Initial Languages Known

All characters know the Common language and a number of additional Common Languages equal to their INT modifier + 1 (minimum 0). This does not include languages gained from Ancestry or Class.

All Wizards learn Magian, the language of spell books and scrolls, on top of the other languages noted in their class description.1

Learning New Languages

Summarizing the existing language learning rules, you must accumulate enough downtime to learn a language. Then, make an extreme (DC 18) INT check. If you succeed, you have learned the language. If you fail, you can try again as your next downtime activity, lowering the difficulty of the INT check by one step.

As a house rule, about six months of in-game time qualifies for the first attempt at learning a language. Every month after, if spend on the language, allows one further attempt.


New and Revised Languages

Languages spoken in the author’s multiverse.

Rare Languages

Languages of otherworldly or primordial beings.

S Language Speakers
Astral Astral Wardens, other astral beings
X Celestial / Supernal Angels, extraplanar Lawful beings
X Diabolic / Infernal Demons, devils, extraplanar Chaotic beings
Lemurian Lemurians (traders from beyond the sea)
Magian Wizards
X Primordial Elder things, elementals, extraplanar Neutral beings
Voidspeech Void Raiders

Extinct Languages

Languages known only through written sources.

Language Sources
Ancient / Builder old and strange ruins
Elysian The Elysian Codex, The Elysian Grimoires
Grigorian artifacts of the Grigorian Empire
First One First One Cuneiform and Pictograms

Language Relationships

Any languages not listed are effectively language isolates, i.e. they have no other related languages.

Here the author assumes powerful magical or divine beings from the “Primordial Age” somehow passed their language on to other powerful extraplanar beings. The version used by elementals and other “elder” creatures is Primordial, that of Lawful supernatural beings is Celestial (or Supernal), and that of Chaotic supernatural being is Diabolic (or Infernal). Wizards derived Magian from Primordial to record and speak spells.

Other interpretations are equally likely, e.g. that “elder things” refer to the creatures I call First Ones, and for inscrutable reasons they created the Primordial language for humanoid vocal apparatus.

( ( ( U F F r i i - r r ( S s s ? p t t ? e F A ? c L H i n ) i e u r c e m m s i s u a t e ) r n n i s O t a ) n / n e B u R i e l p d t e i X r l i a E n ( l s ? y ) ) s i a n X ? M P C D G A V L a r e i r s o e g i l a i t i m i m e b g r d u a o s o o a s r n r t l r l p i d i i i e a i a c a e n a l n c l h

Written Languages

Script Type Languages / Writers Resembles
Astral Runes alphabet Astral Neo-Tifinagh
Builder Glyphs logograms Ancient / Builder Cretan hieroglyphs
Canon Script2 abjad Celestial Quenti
Elysian Script abjad Elysian Harta
First One Cuneiform syllabary? First One dots in clay3
First One Pictograms pictograms ALL4 bas-reliefs3
Grigorian Alphabet alphabet Grigorian Deseret
Infernal Alphabet alphabet Diabolic Enochian
Lemurian Script abugida Lemurian Zanabazar
Magian Script abjad Magian Alphabet of the Magi
Outer One Marks ??? Outer One Dovahzul
Primordial Script abjad Primordial Clouds and Rain
Supernal Script abjad Celestial Tengwar
Void Glyphs abjad Voidspeech Tifinagh (abjad)

Written Language Relationships

( P ( B P r U u r i r i o m - l t o G d o r l e - d y r L i p e a h G m l s l u ) y r S p i c h a r s n i p S t c r i p t ) X F F O L E I M S C A V i i u e l n a u a s o r r t m y f g p n t i s s e u s e i e o r d t t r r i r a r n a i a n n n l G O O O a n a a S l n n n n l S l c R y e e e S c r u p S c A r S i n h P C M c r l i c p e s i u a r i p p r t s c n r i p h t i t e k p t a p o i s t b t g f e r o t a r m m s

  1. The author explains spell books and scrolls by assuming all Wizards have a common magical language that is not Common. Other interpretations are equally likely. ↩︎

  2. Used to write “The Canon”, a book that expounds on the entire ethos of Law. ↩︎

  3. See At the Mountains of Madness (novella) / Beyond the Mountains of Madness (RPG scenario). ↩︎ ↩︎

  4. First Ones’ Pictograms have a psychic component, so intelligent beings looking at the originals apprehend their meaning almost instantly. Rubbings or sketches of the pictograms do not have the same effect. ↩︎