“Monster, Lemurian” is an independent products published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Lemurians ply the seas between worlds, trading wares from across the multiverse. Survivors of a sunken continent, Lemurians are known for their flashy fashion sense, their close-knit cultural ties, their language, and their “Lemurian Way”, a quasi-religious code of honor few if any Lemurian would violate. The Lemurian Way suits a culture of merchants and sailors who are warriors only when unavoidable.
Lemurian
A dark-skinned sailor dressed in bright, flashy colors.
AC 10, HP 9, ATK 1 cutlass +0 (1d6), MV near, S +0, D +0, C +0, I +0, W +0, Ch +1, AL N, LV 2
Lemurian Captain
A dark-skinned sea captain dressed in bright, flashy colors.
AC 13, HP 27, ATK 1 cutlass +2 (1d6), MV near, S +2, D +2, C +2, I +2, W +2, Ch +3, AL N, LV 6
Lemurian Reptilian
A dark-scaled humanoid reptile with a whplike tail dressed in bright, flashy colors.
AC 13, HP 18, ATK 1 cutlass +1 (1d6) or 1 claws (1d3) or 1 tail +2 (1d4), MV near, S +1, D +2, C +1, I +2, W +1, Ch +1, AL N, LV 4
Balance. Makes checks to jump or remain on his feet with Advantage.
Lemurian Wayfinder
A dark-skinned old man in a plain, short tunic and breeches. Is he blind?
AC 15, HP 27, ATK 1 club +4 (1d6), MV near, S +0, D +4, C +0, I +2, W +3, Ch +1, AL N, LV 6
Blind. Cannot see conventionally. Unaffected by light.
Blindsight. Can sense location but not appearance of objects out to Far.
Magesight. Can sense magical beings and objects out to Far.
Precognition. Can sense near future events like weather, tides, and imminent attacks. Cannot be surprised.