“Monster, Void Raider” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Void Raider
Pale, towering humanoids with surgically sealed ears and nostrils, brass-rimmed lenses for eyes, and mouths shut tight.
A raiding party consists of 2d6 Void Warriors, one Void Lord, one Void Pilot, one Void Arcanist or Void Psion, 1d3 Void Techs (roll 1d6 for each: 1-3 Wartech, 4-5 Biotech, 6 Necrotech) and 1d3 Void Revenants.
Dark Vision: Can see in complete darkness.
Deaf. Void Raiders cannot hear sound.
Language. Void Raiders “speak”, read, and write only Voidspeech.
No Breath. Does not breathe for hours at a time.
Silent Speech. Raiders communicate through some sort of magical radiation at Far range.
Void Arcanist
A Void Raider in ragged robes, with a metal exoskeleton underneath.
AC 13 (exoskeleton), HP 27, ATK 1 staff +2 (1d4), MV near, S +2, D +0, C +3, I +3, W +0, Ch -1, AL C, LV 6
Spells. All Arcanist powers require a spellcasting check to initiate. All have a Duration of Focus unless otherwise specified. May perform other activities, even cast spells, while Focusing, but taking damage requires a Focus check. Critical Failure triggers a Wizard Mishap for Tier 10 - DC (p 46).
Arcane Barrier (DC 12 INT). Erects a wall of force that blocks incoming attacks across boundary. Covers three Raiders, including caster. Blocks attacks from both sides except Arcane Blast.
Arcane Blast (DC 12 INT). Strikes target a blast of arcane force doing 3d6 damage.
Arcane Flight (INT). The Arcanist can fly a Near distance per turn. Requires DC 12 INT spellcasting check to activate.
Void Lord
A Void Raider in close-fitting metallic armor, with an ornate hat and cape.
AC 15 (plate), HP 27, ATK 1 greatsword +4 (1d12) or raycaster rifle (Far) +0 (1d12), MV near, S +4, D +0, C +3, I +0, W +0, Ch +3, AL C, LV 6
Command. Void Raiders make no Morale Checks while a Void Lord is present and conscious.
Void Psion
A Void Raider in close-fitting metallic armor but no weapons drawn.
AC 13 (chainmail), HP 27, ATK 1 shortsword +2 (1d6), MV near, S +2, D +0, C +3, I +1, W +1, Ch 0, AL C, LV 6
Psionics. All Psion powers work automatically unless otherwise specified. Others resist powers at 10 + INT Mod + WIS Mod + CHA Mod.
Hear Thoughts. Can hear the surface thoughts of all intelligent creatures within Near.
Mass Mind Control. Fills a Far-sized sphere around the psion. All must make a DC 12 CHA save or take no actions for 1d4 rounds.
Mind Blast. Fills a Near-sized sphere around the psion. All in sphere must make DC 12 INT save or take 3d6 damage and paralyzed for 1d4 rounds.
Void Pilot
A Void Raider wearing a leather jacket, breeches, and boots.
AC 14 (leather), HP 13, ATK 1 dagger +3 (1d4) or raycaster pistol (Far) +2 (1d10), MV near, S +2, D +3, C +2, I +1, W +1, Ch +0, AL C, LV 3
Void Pilot. Advantage on Void Ship piloting and repair checks.
Void Tech
A Void Raider wearing a jacket and breeches studded with rings.
AC 15 (ring mail), HP 13, ATK 1 shortsword +3 (1d6) or raycaster pistol (Far) +2 (1d10), MV near, S +3, D +2, C +2, I +2, W +1, Ch +0, AL C, LV 3
Specialty. Choose one:
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Biotech. Restore 1d6 HP to a wounded Void Raider.
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Necrotech. Revive and restore 1d6 HP to a downed Void Revenant.
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Wartech. Repair a raycaster rifle, raycaster pistol or Void Ship; open locks, find and disable traps with Advantage.
Void Warrior
A Void Raider in close-fitting metallic armor.
AC 15 (plate), HP 18, ATK 1 greatsword +4 (1d12) or raycaster rifle (Far) +0 (1d12), MV near, S +4, D +0, C +3, I +0, W +0, Ch +0, AL C, LV 4
Void Revenant
A large dessicated corpse with strange metal bits embedded in its preserved flesh.
A Void Revenant does menial work it was too proud or lazy to do in life.
AC 10, HP 9, ATK 1 claws +4 (1d4), MV near, S +4, D +0, C +0, I -1, W -1, Ch -3, AL N, LV 2
Durable. If reduced to 0 HP by any means, DC 15 CON to regain 1 HP.
Not Undead. Immune to Turn Undead.
Slow. Always acts last in a combat round.
Unalive. Does not breathe or sleep. Unaffected by poisons, diseases, suffocation, and mind-controlling spells.
New Magic Items
Raycaster Energy Crystal
See energy crystal.
Raycaster Pistol
See raycaster pistol
Raycaster Rifle
See raycaster rifle
Void Ship
See Void Ship.