Monster, Void Raider for Shadowdark

Frank Mitchell

Posted: 2025-03-25
Last Modified: 2025-04-23
Word Count: 792
Tags: rpg shadowdark

Table of Contents

“Monster, Void Raider” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

Void Raider

Pale, towering humanoids with surgically sealed ears and nostrils, brass-rimmed lenses for eyes, and mouths shut tight.

A raiding party consists of 2d6 Void Warriors, one Void Lord, one Void Pilot, one Void Arcanist or Void Psion, 1d3 Void Techs (roll 1d6 for each: 1-3 Wartech, 4-5 Biotech, 6 Necrotech) and 1d3 Void Revenants.

Dark Vision: Can see in complete darkness.

Deaf. Void Raiders cannot hear sound.

Language. Void Raiders “speak”, read, and write only Voidspeech.

No Breath. Does not breathe for hours at a time.

Silent Speech. Raiders communicate through some sort of magical radiation at Far range.

Void Arcanist

A Void Raider in ragged robes, with a metal exoskeleton underneath.

AC 13 (exoskeleton), HP 27, ATK 1 staff +2 (1d4), MV near, S +2, D +0, C +3, I +3, W +0, Ch -1, AL C, LV 6

Spells. All Arcanist powers require a spellcasting check to initiate. All have a Duration of Focus unless otherwise specified. May perform other activities, even cast spells, while Focusing, but taking damage requires a Focus check. Critical Failure triggers a Wizard Mishap for Tier 10 - DC (p 46).

Arcane Barrier (DC 12 INT). Erects a wall of force that blocks incoming attacks across boundary. Covers three Raiders, including caster. Blocks attacks from both sides except Arcane Blast.

Arcane Blast (DC 12 INT). Strikes target a blast of arcane force doing 3d6 damage.

Arcane Flight (INT). The Arcanist can fly a Near distance per turn. Requires DC 12 INT spellcasting check to activate.

Void Lord

A Void Raider in close-fitting metallic armor, with an ornate hat and cape.

AC 15 (plate), HP 27, ATK 1 greatsword +4 (1d12) or raycaster rifle (Far) +0 (1d12), MV near, S +4, D +0, C +3, I +0, W +0, Ch +3, AL C, LV 6

Command. Void Raiders make no Morale Checks while a Void Lord is present and conscious.

Void Psion

A Void Raider in close-fitting metallic armor but no weapons drawn.

AC 13 (chainmail), HP 27, ATK 1 shortsword +2 (1d6), MV near, S +2, D +0, C +3, I +1, W +1, Ch 0, AL C, LV 6

Psionics. All Psion powers work automatically unless otherwise specified. Others resist powers at 10 + INT Mod + WIS Mod + CHA Mod.

Hear Thoughts. Can hear the surface thoughts of all intelligent creatures within Near.

Mass Mind Control. Fills a Far-sized sphere around the psion. All must make a DC 12 CHA save or take no actions for 1d4 rounds.

Mind Blast. Fills a Near-sized sphere around the psion. All in sphere must make DC 12 INT save or take 3d6 damage and paralyzed for 1d4 rounds.

Void Pilot

A Void Raider wearing a leather jacket, breeches, and boots.

AC 14 (leather), HP 13, ATK 1 dagger +3 (1d4) or raycaster pistol (Far) +2 (1d10), MV near, S +2, D +3, C +2, I +1, W +1, Ch +0, AL C, LV 3

Void Pilot. Advantage on Void Ship piloting and repair checks.

Void Tech

A Void Raider wearing a jacket and breeches studded with rings.

AC 15 (ring mail), HP 13, ATK 1 shortsword +3 (1d6) or raycaster pistol (Far) +2 (1d10), MV near, S +3, D +2, C +2, I +2, W +1, Ch +0, AL C, LV 3

Specialty. Choose one:

Void Warrior

A Void Raider in close-fitting metallic armor.

AC 15 (plate), HP 18, ATK 1 greatsword +4 (1d12) or raycaster rifle (Far) +0 (1d12), MV near, S +4, D +0, C +3, I +0, W +0, Ch +0, AL C, LV 4

Void Revenant

A large dessicated corpse with strange metal bits embedded in its preserved flesh.

A Void Revenant does menial work it was too proud or lazy to do in life.

AC 10, HP 9, ATK 1 claws +4 (1d4), MV near, S +4, D +0, C +0, I -1, W -1, Ch -3, AL N, LV 2

Durable. If reduced to 0 HP by any means, DC 15 CON to regain 1 HP.

Not Undead. Immune to Turn Undead.

Slow. Always acts last in a combat round.

Unalive. Does not breathe or sleep. Unaffected by poisons, diseases, suffocation, and mind-controlling spells.

New Magic Items

Raycaster Energy Crystal

See energy crystal.

Raycaster Pistol

See raycaster pistol

Raycaster Rifle

See raycaster rifle

Void Ship

See Void Ship.