WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.
Part of the NOMAD: Stellar Alliance series, using Faster Than Light: Nomad by Stellagama Publishing.
Page references are to Spacecraft Go! (SCG) or Faster Than Light: Nomad (FTLN).
Peacekeeping Fleet Ship Classes
Technological Age: Early Galactic
These ships are exclusive to the Peacekeeping Fleet.
Fighter
This ship’s powerful thrusters and gravitic compensators mark this model as a starfighter with eventual civilian uses. It consists mainly of a spherical cockpit in a reinforced transparent aluminum bubble with holographic headsup displays, four multidirectional ion thrusters, and a main fusion thruster toward the rear. While the cockpit is pressurized with a day’s worth of breathable atmosphere, the pilot and gunner usually wear spacesuits just in case.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Micro  1 day  18/21  1 (2)    5d6  +4  
base  1 day  7/9  1  2  2d6  +4  
steps  2  1  +2  2  +3  
cost  +40%  +10%  10%  +40%  +80% 
Travel Multiplier: x2
Modifications:
 Travel Multiplier (x2): +3 Payload
Cost: 700,000 + 80% = 1,260,000 Cr
Monthly Cost: 7200 + (600  2500) = 5300 Cr
Gunship
Unapologetically a ship of war, a Gunship carries a crew of four: a pilot, a gunner, a sensor operator, and an engineer.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Scout  3 mos  21/24  4  0.5  6d6  +3  
base  3 mos  18/21  4  16  5d6  +2  
steps  1  +4  1  1  1  0  
cost  +20%  20%  +20%  +10%  +40%  +70% 
Travel Multiplier: x1
Modifications:
 Force Field (SCG 17): +30% to base cost, 5 hits.
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
Cost: 8,000,000 + 70% = 13,600,000 Cr
Monthly Cost: 39,000 Cr
Torpedo Boat
Larger than a Gunship, a Torpedo Boat carries a crew of ten: a captain, two pilots, four gunners, two sensor operators, and two engineers. It carries torpedos, drones, mines, and antitorpedo countermeasures.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Picket  3 mos  21/24  10  16  6d6  +1  
base  3 mos  21/24  10  32  6d6  +2  
steps  +1  +1  2  0  
cost  10%  +40%  30% 
Travel Multiplier: x1
Modifications:
 Force Field (SCG 17): +30% to base cost, 6 hits.
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
 Torpedo Tubes (x6): 1 Cargo
Cargo  Spaces  Number^{1}  Total  Cost 

Chaff Torpedos (SCG p 24)  0.125  16  2  128,000 
Mines (SCG p 23)  0.250  8  2  96,000 
Probes (SCG p 20)  0.125  8  1  400,000 
Torpedos  0.125  88  11  880,000 
TOTAL  16  1,424,000 
Cost: 28,000,000 + 30% + 1,424,000 = 37,824,000 Cr
Monthly Cost: 98,000 Cr
Corvette
Somewhere between a Torpedo Boat and a Light Cruiser lies the Corvette, a sleek patrol ship with formidable armaments.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Picket  6 mos  21/24  4  0.5  6d6  +3  
base  3 mos  21/24  10  32  6d6  +2  
steps  1  +1  +4  1  +3  
cost  +10%  20%  +10%  +30%  +50% 
Travel Multiplier: x0.75
Modifications:
 Automation: +1 Crew, +1 Payload, +10% base hull price
 Force Field (SCG 17): +30% to base cost, 6 hits.
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
 Travel Multiplier (x0.75): 3 Payload
Cost: 28,000,000 + 50% = 42,000,000 Cr
Monthly Cost: 98,000 + (64,000  30,000) = 132,000 Cr
Light Cruiser
While superficially resembling the Explorer class, a Light Cruiser maximizes guns and armor over sensor arrays and accomodations. It’s clearly a ship that will not start a fight but aims to finish it.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Cruiser  1 yr  29/33  25  32  8d6  +2  
base  1 yr  29/33  100  125  8d6  +0  
steps  +1  +2  2  1  
cost  10%  +10%  +50%  50% 
Travel Multiplier: x1
Modifications:
 Automation: +1 Crew, +1 Payload, +10% base hull price
 Force Field (SCG 17): +30% to base cost, 8 hits.
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
Cargo  Spaces  Number  Total  Cost 

Escape Capsules (SCG 19)  0.25  25  6.25  250,000 
Med Bay (SCG 18)  4.00  3  12.00  30,000 
Workshop (SCG 26)  10.00  1  10.00  50,000 
subtotal  28.25  
extra space  3.75  
TOTAL  32.00  330,000 
Cost: 350,000,000 + 50% + 330,000 = 455,330,000 Cr
Monthly Cost: 875,000 Cr
Heavy Cruiser
Larger than a light cruiser, the heavy cruiser will start a fight and win it. Its offensive and defensive capabilities rival those of the Draconian Empire’s best ships.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Cruiser  1 yr  32/38  25  32  9d6  +0  
base  1 yr  29/33  100  125  8d6  +0  
steps  1  +1  +2  1  1  
cost  +20%  10%  +20%  +50%  +80% 
Travel Multiplier: x1
Modifications:
 Automation: +1 Crew, +1 Payload, +10% base hull price
 Force Field (SCG 17): +30% to base cost, 8 hits.
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
Cargo  Spaces  Number  Total  Cost 

Escape Capsules (SCG 19)  0.25  25  6.25  250,000 
Med Bay (SCG 18)  4.00  3  12.00  30,000 
Workshop (SCG 26)  10.00  1  10.00  50,000 
subtotal  28.25  
extra space  3.75  
TOTAL  32.00  330,000 
Cost: 350,000,000 + 80% + 330,000 = 630,330,000 Cr
Monthly Cost: 875,000 Cr
Battle Cruiser
The newest addition to the Peacekeeping Fleet, this behemoth is surprisingly agile. Its offensive and defensive capabilites rival the next three largest ships combined.
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Battleship  1 yr  35/39  100  64  10d6  +0  
base  2 yrs  32/35  200  250  9d6  1  
steps  +1  1  +1  +2  1  1  1  0  
cost  10%  +20%  10%  +20%  +10%  +50%  +80% 
Travel Multiplier:
Modifications:
 Automation: +1 Crew, +1 Payload, +10% base hull price
 Force Field (SCG 17): +30% to base cost, 9 hits.
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
Cargo  Spaces  Number  Total  Cost 

Escape Capsules (SCG 19)  0.25  100  25.00  1,000,000 
Med Bay (SCG 18)  4.00  6  24.00  60,000 
Workshop (SCG 26)  10.00  1  10.00  50,000 
subtotal  59.00  
extra space  5.00  
TOTAL  64.00  1,110,000 
Cost: 1,100,000,000 + 80% + 1,110,000 = 1,999,110,000 Cr
Monthly Cost: 2,150,000 Cr
Carrier
The bulk of a Carrier’s space is dedicated to fighter bays, gunship bays, and the maintenance facilities both require. Unlike seabased carriers, space carriers can open all bay doors at once and launch an entire wave simultaneously. (Getting them all back in, alas, takes a little longer.)
Hull Type  End.  Armor  Crew  Cargo  Guns  Agility  Mods  Total  

Carrier  4 yrs  35/39  200  500  10d6  2  
base  4 yrs  35/39  300  500  10d6  2  
steps  +1  1  0  
cost  +10%  +10^ 
Travel Multiplier:
Modifications:
 Automation: +1 Crew, +1 Payload, +10% base hull price
 FTL Engine: FTL, +1 Agility max, 1 Payload, +10% base hull price
Cargo  Spaces  Number  Total  Cost 

Escape Capsules (SCG 19)  0.25  200  50  1,000,000 
Fighter  8.00  30  240  37,800,000 
Gunship  64.00  1  64  13,600,000 
Med Bay (SCG 18)  4.00  20  80  200,000 
Shuttle  24.00  2  48  6,500,000 
Workshop (SCG 26)  10.00  1  16  50,000 
extra space  2  
TOTAL  500  59,150,000 
Cost: 4,000,000,000 + 10% + 59,150,000 = 4,459,150,000 Cr
Monthly Cost: 4,600,000 Cr
Peacekeeping Fleet Additional Ship Classes
These ships are bought, borrowed, or leased from other Alliance services.
Shuttle I
Shuttle II
Shuttle III
Support Ship

Exact proportions depend on mission profile. ↩︎