WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.
Part of the NOMAD: Stellar Alliance series, using Faster Than Light: Nomad by Stellagama Publishing.
Page references are to Spacecraft Go! (SCG) or Faster Than Light: Nomad (FTLN).
Peacekeeping Fleet Ship Classes
Technological Age: Early Galactic
These ships are exclusive to the Peacekeeping Fleet.
Fighter
This ship’s powerful thrusters and gravitic compensators mark this model as a starfighter with eventual civilian uses. It consists mainly of a spherical cockpit in a reinforced transparent aluminum bubble with holographic heads-up displays, four multidirectional ion thrusters, and a main fusion thruster toward the rear. While the cockpit is pressurized with a day’s worth of breathable atmosphere, the pilot and gunner usually wear spacesuits just in case.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Micro | 1 day | 18/21 | 1 (2) | - | 5d6 | +4 | |||
base | 1 day | 7/9 | 1 | 2 | 2d6 | +4 | |||
steps | -2 | -1 | +2 | -2 | +3 | ||||
cost | +40% | +10% | -10% | +40% | +80% |
Travel Multiplier: x2
Modifications:
- Travel Multiplier (x2): +3 Payload
Cost: 700,000 + 80% = 1,260,000 Cr
Monthly Cost: 7200 + (600 - 2500) = 5300 Cr
Gunship
Unapologetically a ship of war, a Gunship carries a crew of four: a pilot, a gunner, a sensor operator, and an engineer.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Scout | 3 mos | 21/24 | 4 | 0.5 | 6d6 | +3 | |||
base | 3 mos | 18/21 | 4 | 16 | 5d6 | +2 | |||
steps | -1 | +4 | -1 | -1 | -1 | 0 | |||
cost | +20% | -20% | +20% | +10% | +40% | +70% |
Travel Multiplier: x1
Modifications:
- Force Field (SCG 17): +30% to base cost, 5 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
Cost: 8,000,000 + 70% = 13,600,000 Cr
Monthly Cost: 39,000 Cr
Torpedo Boat
Larger than a Gunship, a Torpedo Boat carries a crew of ten: a captain, two pilots, four gunners, two sensor operators, and two engineers. It carries torpedos, drones, mines, and anti-torpedo countermeasures.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Picket | 3 mos | 21/24 | 10 | 16 | 6d6 | +1 | |||
base | 3 mos | 21/24 | 10 | 32 | 6d6 | +2 | |||
steps | +1 | +1 | -2 | 0 | |||||
cost | -10% | +40% | 30% |
Travel Multiplier: x1
Modifications:
- Force Field (SCG 17): +30% to base cost, 6 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- Torpedo Tubes (x6): -1 Cargo
Cargo | Spaces | Number1 | Total | Cost |
---|---|---|---|---|
Chaff Torpedos (SCG p 24) | 0.125 | 16 | 2 | 128,000 |
Mines (SCG p 23) | 0.250 | 8 | 2 | 96,000 |
Probes (SCG p 20) | 0.125 | 8 | 1 | 400,000 |
Torpedos | 0.125 | 88 | 11 | 880,000 |
TOTAL | 16 | 1,424,000 |
Cost: 28,000,000 + 30% + 1,424,000 = 37,824,000 Cr
Monthly Cost: 98,000 Cr
Corvette
Somewhere between a Torpedo Boat and a Light Cruiser lies the Corvette, a sleek patrol ship with formidable armaments.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Picket | 6 mos | 21/24 | 4 | 0.5 | 6d6 | +3 | |||
base | 3 mos | 21/24 | 10 | 32 | 6d6 | +2 | |||
steps | -1 | +1 | +4 | -1 | +3 | ||||
cost | +10% | -20% | +10% | +30% | +50% |
Travel Multiplier: x0.75
Modifications:
- Automation: +1 Crew, +1 Payload, +10% base hull price
- Force Field (SCG 17): +30% to base cost, 6 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
- Travel Multiplier (x0.75): -3 Payload
Cost: 28,000,000 + 50% = 42,000,000 Cr
Monthly Cost: 98,000 + (64,000 - 30,000) = 132,000 Cr
Light Cruiser
While superficially resembling the Explorer class, a Light Cruiser maximizes guns and armor over sensor arrays and accomodations. It’s clearly a ship that will not start a fight but aims to finish it.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Cruiser | 1 yr | 29/33 | 25 | 32 | 8d6 | +2 | |||
base | 1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||
steps | +1 | +2 | -2 | -1 | |||||
cost | -10% | +10% | +50% | 50% |
Travel Multiplier: x1
Modifications:
- Automation: +1 Crew, +1 Payload, +10% base hull price
- Force Field (SCG 17): +30% to base cost, 8 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
Cargo | Spaces | Number | Total | Cost |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 25 | 6.25 | 250,000 |
Med Bay (SCG 18) | 4.00 | 3 | 12.00 | 30,000 |
Workshop (SCG 26) | 10.00 | 1 | 10.00 | 50,000 |
subtotal | 28.25 | |||
extra space | 3.75 | |||
TOTAL | 32.00 | 330,000 |
Cost: 350,000,000 + 50% + 330,000 = 455,330,000 Cr
Monthly Cost: 875,000 Cr
Heavy Cruiser
Larger than a light cruiser, the heavy cruiser will start a fight and win it. Its offensive and defensive capabilities rival those of the Draconian Empire’s best ships.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Cruiser | 1 yr | 32/38 | 25 | 32 | 9d6 | +0 | |||
base | 1 yr | 29/33 | 100 | 125 | 8d6 | +0 | |||
steps | -1 | +1 | +2 | -1 | -1 | ||||
cost | +20% | -10% | +20% | +50% | +80% |
Travel Multiplier: x1
Modifications:
- Automation: +1 Crew, +1 Payload, +10% base hull price
- Force Field (SCG 17): +30% to base cost, 8 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
Cargo | Spaces | Number | Total | Cost |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 25 | 6.25 | 250,000 |
Med Bay (SCG 18) | 4.00 | 3 | 12.00 | 30,000 |
Workshop (SCG 26) | 10.00 | 1 | 10.00 | 50,000 |
subtotal | 28.25 | |||
extra space | 3.75 | |||
TOTAL | 32.00 | 330,000 |
Cost: 350,000,000 + 80% + 330,000 = 630,330,000 Cr
Monthly Cost: 875,000 Cr
Battle Cruiser
The newest addition to the Peacekeeping Fleet, this behemoth is surprisingly agile. Its offensive and defensive capabilites rival the next three largest ships combined.
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Battleship | 1 yr | 35/39 | 100 | 64 | 10d6 | +0 | |||
base | 2 yrs | 32/35 | 200 | 250 | 9d6 | -1 | |||
steps | +1 | -1 | +1 | +2 | -1 | -1 | -1 | 0 | |
cost | -10% | +20% | -10% | +20% | +10% | +50% | +80% |
Travel Multiplier:
Modifications:
- Automation: +1 Crew, +1 Payload, +10% base hull price
- Force Field (SCG 17): +30% to base cost, 9 hits.
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
Cargo | Spaces | Number | Total | Cost |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 100 | 25.00 | 1,000,000 |
Med Bay (SCG 18) | 4.00 | 6 | 24.00 | 60,000 |
Workshop (SCG 26) | 10.00 | 1 | 10.00 | 50,000 |
subtotal | 59.00 | |||
extra space | 5.00 | |||
TOTAL | 64.00 | 1,110,000 |
Cost: 1,100,000,000 + 80% + 1,110,000 = 1,999,110,000 Cr
Monthly Cost: 2,150,000 Cr
Carrier
The bulk of a Carrier’s space is dedicated to fighter bays, gunship bays, and the maintenance facilities both require. Unlike sea-based carriers, space carriers can open all bay doors at once and launch an entire wave simultaneously. (Getting them all back in, alas, takes a little longer.)
Hull Type | End. | Armor | Crew | Cargo | Guns | Agility | Mods | Total | |
---|---|---|---|---|---|---|---|---|---|
Carrier | 4 yrs | 35/39 | 200 | 500 | 10d6 | -2 | |||
base | 4 yrs | 35/39 | 300 | 500 | 10d6 | -2 | |||
steps | +1 | -1 | 0 | ||||||
cost | +10% | +10^ |
Travel Multiplier:
Modifications:
- Automation: +1 Crew, +1 Payload, +10% base hull price
- FTL Engine: FTL, +1 Agility max, -1 Payload, +10% base hull price
Cargo | Spaces | Number | Total | Cost |
---|---|---|---|---|
Escape Capsules (SCG 19) | 0.25 | 200 | 50 | 1,000,000 |
Fighter | 8.00 | 30 | 240 | 37,800,000 |
Gunship | 64.00 | 1 | 64 | 13,600,000 |
Med Bay (SCG 18) | 4.00 | 20 | 80 | 200,000 |
Shuttle | 24.00 | 2 | 48 | 6,500,000 |
Workshop (SCG 26) | 10.00 | 1 | 16 | 50,000 |
extra space | 2 | |||
TOTAL | 500 | 59,150,000 |
Cost: 4,000,000,000 + 10% + 59,150,000 = 4,459,150,000 Cr
Monthly Cost: 4,600,000 Cr
Peacekeeping Fleet Additional Ship Classes
These ships are bought, borrowed, or leased from other Alliance services.
Shuttle I
Shuttle II
Shuttle III
Support Ship
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Exact proportions depend on mission profile. ↩︎