NOMAD Stellar Alliance: Ships of the Alliance Peacekeeping Fleet

Posted: 2024-07-05
Last Modified: 2024-10-21
Word Count: 1237
Tags: ftl-nomad rpg settings

Table of Contents

WARNING: This is a WORK IN PROGRESS. See the enclosing directory for more about NOMAD Stellar Alliance.

Part of the NOMAD: Stellar Alliance series, using Faster Than Light: Nomad by Stellagama Publishing.

Page references are to Spacecraft Go! (SCG) or Faster Than Light: Nomad (FTLN).

Peacekeeping Fleet Ship Classes

Technological Age: Early Galactic

These ships are exclusive to the Peacekeeping Fleet.

Fighter

This ship’s powerful thrusters and gravitic compensators mark this model as a starfighter with eventual civilian uses. It consists mainly of a spherical cockpit in a reinforced transparent aluminum bubble with holographic heads-up displays, four multidirectional ion thrusters, and a main fusion thruster toward the rear. While the cockpit is pressurized with a day’s worth of breathable atmosphere, the pilot and gunner usually wear spacesuits just in case.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Micro 1 day 18/21 1 (2) - 5d6 +4
base 1 day 7/9 1 2 2d6 +4
steps -2 -1 +2 -2 +3
cost +40% +10% -10% +40% +80%

Travel Multiplier: x2

Modifications:

Cost: 700,000 + 80% = 1,260,000 Cr

Monthly Cost: 7200 + (600 - 2500) = 5300 Cr

Gunship

Unapologetically a ship of war, a Gunship carries a crew of four: a pilot, a gunner, a sensor operator, and an engineer.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Scout 3 mos 21/24 4 0.5 6d6 +3
base 3 mos 18/21 4 16 5d6 +2
steps -1 +4 -1 -1 -1 0
cost +20% -20% +20% +10% +40% +70%

Travel Multiplier: x1

Modifications:

Cost: 8,000,000 + 70% = 13,600,000 Cr

Monthly Cost: 39,000 Cr

Torpedo Boat

Larger than a Gunship, a Torpedo Boat carries a crew of ten: a captain, two pilots, four gunners, two sensor operators, and two engineers. It carries torpedos, drones, mines, and anti-torpedo countermeasures.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Picket 3 mos 21/24 10 16 6d6 +1
base 3 mos 21/24 10 32 6d6 +2
steps +1 +1 -2 0
cost -10% +40% 30%

Travel Multiplier: x1

Modifications:

Cargo Spaces Number1 Total Cost
Chaff Torpedos (SCG p 24) 0.125 16 2 128,000
Mines (SCG p 23) 0.250 8 2 96,000
Probes (SCG p 20) 0.125 8 1 400,000
Torpedos 0.125 88 11 880,000
TOTAL 16 1,424,000

Cost: 28,000,000 + 30% + 1,424,000 = 37,824,000 Cr

Monthly Cost: 98,000 Cr

Corvette

Somewhere between a Torpedo Boat and a Light Cruiser lies the Corvette, a sleek patrol ship with formidable armaments.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Picket 6 mos 21/24 4 0.5 6d6 +3
base 3 mos 21/24 10 32 6d6 +2
steps -1 +1 +4 -1 +3
cost +10% -20% +10% +30% +50%

Travel Multiplier: x0.75

Modifications:

Cost: 28,000,000 + 50% = 42,000,000 Cr

Monthly Cost: 98,000 + (64,000 - 30,000) = 132,000 Cr

Light Cruiser

While superficially resembling the Explorer class, a Light Cruiser maximizes guns and armor over sensor arrays and accomodations. It’s clearly a ship that will not start a fight but aims to finish it.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 1 yr 29/33 25 32 8d6 +2
base 1 yr 29/33 100 125 8d6 +0
steps +1 +2 -2 -1
cost -10% +10% +50% 50%

Travel Multiplier: x1

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 25 6.25 250,000
Med Bay (SCG 18) 4.00 3 12.00 30,000
Workshop (SCG 26) 10.00 1 10.00 50,000
subtotal 28.25
extra space 3.75
TOTAL 32.00 330,000

Cost: 350,000,000 + 50% + 330,000 = 455,330,000 Cr

Monthly Cost: 875,000 Cr

Heavy Cruiser

Larger than a light cruiser, the heavy cruiser will start a fight and win it. Its offensive and defensive capabilities rival those of the Draconian Empire’s best ships.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Cruiser 1 yr 32/38 25 32 9d6 +0
base 1 yr 29/33 100 125 8d6 +0
steps -1 +1 +2 -1 -1
cost +20% -10% +20% +50% +80%

Travel Multiplier: x1

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 25 6.25 250,000
Med Bay (SCG 18) 4.00 3 12.00 30,000
Workshop (SCG 26) 10.00 1 10.00 50,000
subtotal 28.25
extra space 3.75
TOTAL 32.00 330,000

Cost: 350,000,000 + 80% + 330,000 = 630,330,000 Cr

Monthly Cost: 875,000 Cr

Battle Cruiser

The newest addition to the Peacekeeping Fleet, this behemoth is surprisingly agile. Its offensive and defensive capabilites rival the next three largest ships combined.

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Battleship 1 yr 35/39 100 64 10d6 +0
base 2 yrs 32/35 200 250 9d6 -1
steps +1 -1 +1 +2 -1 -1 -1 0
cost -10% +20% -10% +20% +10% +50% +80%

Travel Multiplier:

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 100 25.00 1,000,000
Med Bay (SCG 18) 4.00 6 24.00 60,000
Workshop (SCG 26) 10.00 1 10.00 50,000
subtotal 59.00
extra space 5.00
TOTAL 64.00 1,110,000

Cost: 1,100,000,000 + 80% + 1,110,000 = 1,999,110,000 Cr

Monthly Cost: 2,150,000 Cr

Carrier

The bulk of a Carrier’s space is dedicated to fighter bays, gunship bays, and the maintenance facilities both require. Unlike sea-based carriers, space carriers can open all bay doors at once and launch an entire wave simultaneously. (Getting them all back in, alas, takes a little longer.)

Hull Type End. Armor Crew Cargo Guns Agility Mods Total
Carrier 4 yrs 35/39 200 500 10d6 -2
base 4 yrs 35/39 300 500 10d6 -2
steps +1 -1 0
cost +10% +10^

Travel Multiplier:

Modifications:

Cargo Spaces Number Total Cost
Escape Capsules (SCG 19) 0.25 200 50 1,000,000
Fighter 8.00 30 240 37,800,000
Gunship 64.00 1 64 13,600,000
Med Bay (SCG 18) 4.00 20 80 200,000
Shuttle 24.00 2 48 6,500,000
Workshop (SCG 26) 10.00 1 16 50,000
extra space 2
TOTAL 500 59,150,000

Cost: 4,000,000,000 + 10% + 59,150,000 = 4,459,150,000 Cr

Monthly Cost: 4,600,000 Cr

Peacekeeping Fleet Additional Ship Classes

These ships are bought, borrowed, or leased from other Alliance services.

Shuttle I

See “Ships of Alliance Space”

Shuttle II

See “Ships of Alliance Space”

Shuttle III

See “Ships of Alliance Space”

Support Ship

See “Ships of Alliance Space”


  1. Exact proportions depend on mission profile. ↩︎