A Human-Centric World for Shadowdark

Frank Mitchell

Posted: 2025-04-22
Last Modified: 2025-04-24
Word Count: 347
Tags: rpg shadowdark

Table of Contents

“A Human-Centric World” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.

Standard fantasy role-playing games present a smorgasbord of player ancestries from standard elves and dwarves to cat people and shark people. Some GMs and players may hark back to simpler game and literary roots. These rules are for those GMs and players.

A Human-Centric World

A GM establishes a human-centric world primarily by the NPCs they introduce. If all or nearly all of them are human, and demihumans and non-humans live in far-off or isolated communities, the GM has a human-centric world.

However, some might find it odd that in a human-centric world most player character parties skew toward non-humans.

To reinforce this from the player perspective, the GM has at least two choices:

  1. The edict “All player characters are human.” The Specialties house rule takes the sting out of the edict.

  2. Restricting classes based on Ancestry. While potentially problematic, this approach dates to the beginning of the hobby. Ancestry Classes revive that idea for the 21st century.

Specialties

Human characters choose one of the following Specialties1:

Ambitious
You gain one additional talent roll at 1st level.
Alert
You can’t be surprised.
Lucky
You start each session with one Luck Token.
Mighty
You have a +1 bonus to attack and damage rolls with melee weapons.
Precise
You get a +1 bonus to attack rolls with ranged weapons or a +1 bonus to spellcasting checks.
Stalwart
Start with +2 HP. Roll hit points per level with advantage.
Stealthy
Once per day, you can become invisible for 3 rounds.

Ancestry Classes

Each PC with a nonhuman Ancestry is also a member of a class specialized for that ancestry.

Dwarf. Dwarf.

Elf. Elf.

Half-Elf. Half-Elf.

Half-Orc. Half-Orc.

Each ancestry may have more than one class to represent the diversity of the ancestry, but by default each ancestry available to players has at least one class.


  1. Taken from “Thank the Gods I’m Not a Dirty, Dirty Elf” and other sources. ↩︎