“Monster, Void King’s Court” is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.
Void King’s Court
The Void King dwells in a huge cube-shaped citadel, 32 kilometers (20 miles) on a side, somewhere in an uncharted Void Zone. Few have been in its vast airless labyrinth and lived to tell the tale …
Void King
A withered corpse, his head encased in a boxlike crown with a single large gem like an angry red eye. Archaic robes, now frayed, cover his desiccated frame. In one hand he clutches a metal staff of curious design; in the other he beckons to the Voidborn, spiritual children of a mad priest-king.
AC 18, HP 85, ATK 1 staff (far) +8 (1d8 + shock) and 1 claw +8 (1d4 + infection) and 1 spell +8, MV near, S +4, D +4, C +4, I +5, W +4, Ch +4, AL C, LV 19
King’s Eye. Sees everything that happens in his citadel.
Infection. If touched by claw, DC 15 CON save or take 1d6 damage per round. At 0 HP converted to Void Revenant. Healing spells are at Disadvantage against this infection.
Legendary Necrotech. Immune to morale checks. Only damaged by magical sources. Hostile spells targeting the King are DC 18 to cast. Immune to spells affecting undead.
Silicon Soul. Cannot be killed while helmet (AC 20, 10 HP) is intact. Regenerates 1d6 HP per round, even at 0.
Blast (DC 14 INT Spell). One target at far range takes 6d6 damage from eldritch energy.
Blink (DC 14 INT Spell). Teleports to a point he can see within Far distance.
Call Court (DC 11 INT Spell). Calls 1d8 Knights and 1d4 Nurses to his aid. Revenants enter through mundane means in the next round.
Call Wraiths (DC 12 INT Spell). Calls 1d4 Void Wraiths to his aid. Wraiths enter through mundane means after 1d6 rounds.
Command (DC 13 INT Spell). DC 15 CHA save or must obey the Void King’s command. Voidborn roll at Disadvantage. Void Revenants automatically obey. New save for each command issued; success breaks control.
Image (DC 13 INT Spell). Create a convincing but insubstantial illusion of any size up to Far range. Includes sight, sound, smell. DC 15 WIS check to recognize as illusion.
Remote View (DC 14 INT Spell). See through the eyes of any Voidborn, Void Wraith, or Void Revenant.
Void King’s Bard
A Void Revenant dressed as a bard, strumming a string-less lute and mouthing silent words.
AC {AC}, HP {HP}, ATK 1 lute (1d6) or 2 claws (1d3), MV near, S +4, D +2, C +4, I +1, W +1, Ch +1, AL C, LV 7
Durable. If reduced to 0 HP by any means, DC 15 CON to regain 1 HP.
Not Undead. Immune to Turn Undead.
Unalive. Does not breathe or sleep. Unaffected by poisons, diseases, suffocation, and mind-controlling spells.
Void King’s Knight
A desiccated corpse of a knight in full plate armor, a fool’s cap stretched over the helm.
AC 15/17 (plate armor / with shield), HP 31, ATK 1 bastard sword +4 (1d8/1d10), MV near, S +4, D +2, C +4, I +1, W +1, Ch +1, AL C, LV 7
Durable. If reduced to 0 HP by any means, DC 15 CON to regain 1 HP.
Not Undead. Immune to Turn Undead.
Unalive. Does not breathe or sleep. Unaffected by poisons, diseases, suffocation, and mind-controlling spells.
Void King’s Nurse
A female corpse, face bandaged, dressed in tattered remnants of clothing and swinging a meteor hammer on a chain with one arm.
AC 14, HP 31, ATK 1 meteor hammer (near) +4 (1d12), MV near, S +4, D +4, C +4, I +1, W +1, Ch +1, AL C, LV 7
Burst of Speed. Cover Near × 3 on a full move.
Durable. If reduced to 0 HP by any means, DC 15 CON to regain 1 HP.
Not Undead. Immune to Turn Undead.
Unalive. Does not breathe or sleep. Unaffected by poisons, diseases, suffocation, and mind-controlling spells.