Yet more exploration of Stellagama’s Faster Than Light: Nomad.
Having tried my hand at ships (1) (2) (3) (4) (5) (6) (7), I’m now going to make a few robots.
(Note: Most of this is self-plagiarism.)
TOBOR
Technology Age: Late Atomic
This is the clunky cylindrical robot from innumerable Republic serials and low-budget movies. Perfect for the mad scientist on a budget.
TOBOR’s Construction
Section | Description | Notes | Cost |
---|---|---|---|
Chassis | Large: bear-sized | Dur 18, Pro 6 | 20,000 |
Brain | Limited | 500 | |
Arms | Work Arms x2 | Dam 1d6 | 2,000 |
Upgrades | Night Visor | 600 | |
Subtotal | 23,100 | ||
Locomotor | Two legs | human speed, 10km/hr | +10% |
TOTAL | 25,410 |
TOBOR’s Specs
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Large | 18 | 6 | Two legs, normal movement | Limited | Combat 1 |
Upgrades and Equipment: Two Work Arms with crude grippers: +1D6 when lifting, 1d6 in melee, can grapple.
Autodoc
Technology Age: Early Interstellar
Looking distressingly like a giant mechanical spider, these robots diagnose ilnesses, administer drugs, and perform surgery like a real doctor. They almost never make mistakes. Almost.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Small | 10 | 4 | Multiple legs: human pace, can climb walls | Low S.I. | Knowledge 2, Physical 1 |
Upgrades and Equipment: Bioscanner, Database (General Medicine), Expert System (Medic Talent), Medikit, Multipurpose Arms x3
Cost: 39,240 Cr
Autodoc’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Small | 6,000 |
Brain | Low Simulated Intelligence | 2,000 |
Arms | ||
Multipurpose Arms x3 | 7,500 | |
Equipment | ||
Bioscanner | 10,000 | |
Medikit | 200 | |
Upgrades | ||
Database (General Medicine) | 2,000 | |
Expert System (Medic Talent) | 5,000 | |
Subtotal | 32,700 | |
Locomotor | Multiple legs | +20% |
TOTAL | 39,240 |
Shipmind Mk. I
Technology Age: Early Interstellar
Even the best automation only gets a ship (and crew) so far. Many small vessels save on crew by wiring a Simulated Intelligence directly into the ship. It uses its Electronic Interface to control the ship directly. The control panel has a switch to disconnect the Shipmind if it misbehaves.
Role | Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|---|
Gunner | Tiny | 6 | 2 | None | Low S.I. | Combat 2, Vehicles 1 |
Pilot | Tiny | 6 | 2 | None | Low S.I. | Combat 1, Vehicles 2 |
Sensors | Tiny | 6 | 2 | None | Low S.I. | Technical 2, Vehicles 1 |
Upgrades and Equipment: Electronic Interface
Cost: 7,350 Cr
Shipmind Mk I’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Tiny | 8,000 |
Brain | Low Simulated Intelligence | 2,000 |
Upgrades | ||
Electronic Interface | 500 | |
Subtotal | 10,500 | |
Locomotor | No legs | -30% |
TOTAL | 7,350 |
Shipmind Mk. II
Technology Age: Late Interstellar
This advanced version of the Shipmind can handle both Pilot and Gunner roles equally well.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Tiny | 6 | 2 | None | High S.I. | Combat 2, Vehicles 2 |
Upgrades and Equipment: Electronic Interface, Expert System (Ace Pilot Talent)
Cost: 11,900 Cr
Shipmind Mk II’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Small | 8,000 |
Brain | High Simulated Intelligence | 3,500 |
Upgrades | ||
Electronic Interface | 500 | |
Expert System (Ace Pilot Talent) | 5,000 | |
Subtotal | 17,000 | |
Locomotor | No legs | -30% |
TOTAL | 11,900 |
Shipmind Mk. III
Technology Age: Late Interstellar
Another version of the Shipmind allows the user to choose which skills the Shipmind possesses. The user plugs in a set of chips the sum of whose skill ratings do not exceed 4, e.g. Combat 2, Technical 0, Vehicles 2 or Combat 2, Technical 1, Vehicles 1.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Small | 10 | 4 | None | High S.I. | total 4, see above |
Upgrades and Equipment: Electronic Interface, Skill Board, Skill Chips: Combat 0/1/2, Technical 0/1/2, Vehicles 0/1/2
Cost: 13,025 Cr
Shipmind Mk III’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Small | 6,000 |
Brain | High Simulated Intelligence | 3,500 |
Upgrades | ||
Electronic Interface | 500 | |
Skill Board | 1,750 | |
Subtotal | 11,750 | |
Locomotor | No legs | -30% |
TOTAL | 8,225 | |
Skill Chips: | ||
- Combat 0 | 100 | |
- Combat 1 | 500 | |
- Combat 2 | 1,000 | |
- Technical 0 | 100 | |
- Technical 1 | 500 | |
- Technical 2 | 1,000 | |
- Vehicles 0 | 100 | |
- Vehicles 1 | 500 | |
- Vehicles 2 | 1,000 | |
TOTAL w/ all Chips | 13,025 |
Mechanic Bot
Technology Age: Early Interstellar
Many automated ships replace their human mechanics with squads (or swarms) of Mechanic Bots. While able to operate autonomously, Mechanic Bots benefit enormously from being networked to the ship’s central computer.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Small | 10 | 4 | Multiple legs: human pace, can climb walls | Low S.I. | Knowledge 1, Technical 2 |
Upgrades and Equipment: Electronic Interface, Laser Welder, Multipurpose Arms x3, Multiscanner
Cost: 32,400 Cr
Mechanic Bot’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Small | 6,000 |
Brain | Low Simulated Intelligence | 2,000 |
Arms | ||
Multipurpose Arms x3 | 7,500 | |
Equipment | ||
Laser Welder | 6,000 | |
Multiscanner | 5,000 | |
Upgrades | ||
Electronic Interface | 500 | |
Subtotal | 27,000 | |
Locomotor | Multiple legs | +20% |
TOTAL | 32,400 |
Elite Engineer Robot
Technology Age: Early Galactic
The Elite Robotics Company introduced this line of robots before the moratorium on A.I. research and the recognition of A.I.s as a distinct species with inalienable sapient rights. However, the robots had already sunk the company with their “dangerously” independent behavior.
The statistics below represent their “engineer” model, an attempt to corner the Mechanic Bot market.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Medium | 14 | 6 | Two legs: human pace | Low A.I. | Knowledge 1, Physical 1, Technical 2, Vehicle 1 |
Upgrades and Equipment: Electronic Interface, Expert System (Rigger Talent), Humaniform Manipulators x2, Multiscanner, Omnitool
Cost: 40,150 Cr
Elite Engineer Robot’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Medium | 10,000 |
Brain | Low Artificial Intelligence | 5,000 |
Arms | ||
Humaniform Manipulators x2 | 10,000 | |
Equipment | ||
Multiscanner | 5,000 | |
Omnitool | 1,000 | |
Upgrades | ||
Electronic Interface | 500 | |
Expert System (Rigger Talent) | 5,000 | |
Subtotal | 36,500 | |
Locomotor | Two legs | +10% |
TOTAL | 40,150 |
Myrmidon Sniper
Technology Age: Early Interstellar
Little more than a gun mounted on a quadrupedal robot body, the Robot Sniper’s deadly aim and ability to climb up to any perch makes it far more dangerous than it looks.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Small | 10 | 8 | Multiple legs: human pace, can climb | Low S.I. | Combat 2, Physical 1 |
Upgrades and Equipment: Armor (4), Electronic Interface, Night Visor, Sniper Rifle (3D+3, Scope), Weapon Mount for Rifle
Cost: 17,280 Cr
Myrmidon Sniper’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Small | 6,000 |
Brain | Low Simulated Intelligence | 2,000 |
Arms | ||
Weapon Mount x1 | 500 | |
Equipment | ||
Night Visor | 600 | |
Sniper Rifle | 800 | |
Upgrades | ||
Armor (4) | 4,000 | |
Electronic Interface | 500 | |
Subtotal | 14,400 | |
Locomotor | Multiple legs | +20% |
TOTAL | 17,280 |
Myrmidon Soldier
Technology Age: Early Interstellar
Robot Soldiers are eerie humanoid robots able to use any equipment that a human soldier might. Their limited intelligence makes them unsuited for guard duty – since telling friend from foe requires human-like intelligence – but placed on a battlefield and told to shoot anything not them is well within their capabilities.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Medium | 14 | 8 | Two legs: human pace | Low S.I. | Combat 2, Physical 1 |
Upgrades and Equipment: Armor (4), Electronic Interface, Humaniform Manipulators x2, Night Visor, Pulse Rifle (3D+3, Auto)
Cost: 32,670 Cr
Myrmidon Soldier’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Medium | 10,000 |
Brain | Low Simulated Intelligence | 2,000 |
Arms | ||
Humaniform Manipulators x2 | 10,000 | |
Equipment | ||
Night Visor | 600 | |
Pulse Rifle | 1,000 | |
Upgrades | ||
Armor (4) | 5,600 | |
Electronic Interface | 500 | |
Subtotal | 29,700 | |
Locomotor | Two legs | +10% |
TOTAL | 32,670 |
Myrmidon Squad Leader
Technology Age: Late Interstellar
The already controversial Myrmidon line of war robots garnered even more bad press after several friendly fire incidents involving human troops. To mitigate this, Myrmidon added an advanced simulated intelligence called the Myrmidon Squad Leader. While far more expensive than the Sniper or Soldier models, one Squad Leader can coordinate a squad of lesser robots to perform sophisticated tactics … and enhance the robots’ friend-or-foe recognition.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Large | 18 | 12 | Tracks: human speed | High S.I. | Combat 2, Social 2 |
Upgrades and Equipment: Armor (6), Electronic Interface, Night Visor, Omnicomm, Support Laser (5D AV 3D+1, Bulky), Weapon Mount (Heavy) for Laser
Cost: 41,500
Myrmidon Squad Leader’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Large | 20,000 |
Brain | High Simulated Intelligence | 3,500 |
Arms | ||
Weapon Mount (Heavy) | 1,000 | |
Equipment | ||
Night Visor | 600 | |
Omnicomm | 100 | |
Support Laser | 5,000 | |
Upgrades | ||
Armor (6) | 10,800 | |
Electronic Interface | 500 | |
Subtotal | 41,500 | |
Locomotor | Tracks | +0% |
TOTAL | 41,500 |
Robotworks Guardian
Technology Age: Early Interstellar
Many corporate and civilian institutions set automated guards to apprehend tresspassers. The Guardian line notoriously gets a little … aggressive when pursuing its duties.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Medium | 14 | 6 | Wheels: human pace, double on open ground | Low S.I. | Combat 1, Physical 2 |
Upgrades and Equipment: Armor (2), Electronic Interface, Integral Weapon: Stunner (3D+1 stun), Night Visor, Omnicomm, Tentacles x2,
Cost: 18,990 Cr
Robotworks Guardian’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Medium | 10,000 |
Brain | Low Simulated Intelligence | 2,000 |
Arms | ||
Tentacles x2 | 3,000 | |
Integral Weapon | 1,500 | |
- Stunner | 600 | |
Equipment | ||
Night Visor | 600 | |
Omnicomm | 100 | |
Upgrades | ||
Armor (2) | 2,800 | |
Electronic Interface | 500 | |
Subtotal | 21,100 | |
Locomotor | Tracks | -10% |
TOTAL | 18,990 |
Hyperion Assistant
Technology Age: Late Interstellar
The Hyperion Assistant robot provides busy executives with a personal assistant who won’t take coffee breaks or days off.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Medium | 14 | 4 | Two legs: human pace | High S.I. | Knowledge 2, Physical 1, Social 1 |
Upgrades and Equipment: Electronic Interface, Humaniform Manipulators x2, Omnicomm
Cost: 26,510
Hyperion Assistant’s Construction
Section | Description | Cost |
---|---|---|
Chassis | Medium | 10,000 |
Brain | High Simulated Intelligence | 3,500 |
Arms | ||
Humaniform Manipulators x2 | 10,000 | |
Equipment | ||
Omnicomm | 100 | |
Upgrades | ||
Electronic Interface | 500 | |
Subtotal | 24,100 | |
Locomotor | Two legs | +10% |
TOTAL | 26,510 |
Hyperion Executive Assistant
Technology Age: Early Galactic
The rumored Hyperion “Executive Assistant” adds sophisticated intelligence to create a bodyguard (or assassin) for executives with lots of enemies. Hyperion denies building any of these for their “special clients”.
Size | Durability | Protection | Speed | Brain | Skills |
---|---|---|---|---|---|
Medium | 14 | 8 | Two legs: human pace | Low A.I. | Combat 1, Knowledge 1, Physical 1, Social 1, Stealth 1 |
Upgrades and Equipment: Advanced Cyberarms (3D damage, +2D brute strength), Advanced Cyberlegs (Runner Talent), Armor (4), Cybernetic Eyes (Night Vision, flash protection), Electronic Interface, Expert System (Bodyguard Talent), Integral Weapon: Laser Pistol (3D), Omnicomm
Cost: 122,870 Cr
Section | Description | Cost |
---|---|---|
Chassis | Medium | 10,000 |
Brain | Low Artificial Intelligence | 5,000 |
Arms | ||
Advanced Cyberarms | 20,000 | |
Integral Weapon: | 1,500 | |
- Laser Pistol | 1,500 | |
Equipment | ||
Advanced Cyberlegs | 50,000 | |
Cybernetic Eyes | 7,500 | |
Omnicomm | 100 | |
Upgrades | ||
Armor (4) | 5,600 | |
Electronic Interface | 500 | |
Expert System (Bodyguard) | 5,000 | |
Self-Repair | 5,000 | |
Subtotal* | 111,700 | |
Locomotion | Two Legs | +10% |
TOTAL | 122,870 |
Appendix: New Upgrades
Moved to Robot Upgrades.